{-# LANGUAGE TupleSections #-} {- Rooms that contain two doors and a switch alternating both. -} module Dodge.Room.Airlock where import Control.Lens import Control.Monad --import Dodge.Annotation.Data import Dodge.Data.GenWorld import Dodge.Default.Door import Dodge.Default.Room import Dodge.LevelGen.PlacementHelper import Dodge.LevelGen.Switch import Dodge.Placement.Instance import Dodge.Placement.Instance.Analyser import Dodge.Room.Foreground import Dodge.RoomLink import Geometry import Picture import RandomHelp -- | A passage with a switch that opens forward access while closing backwards access. airlock :: RandomGen g => State g Room airlock = join $ takeOne [return airlock0, return airlock90, return airlockCrystal, airlockZ] decontamRoom :: Int -> Room decontamRoom i = defaultRoom & rmPolys .~ cutps & rmLinks .~ muout lnks ++ muin [last lnks] & rmPath .~ foldMap doublePairSet [(V2 20 95, V2 20 45), (V2 20 45, V2 20 5)] & rmPmnts .~ [ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $ \btid -> Just $ putDoubleDoorThen DoorObstacle thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $ \_ _ -> Just $ putDoubleDoor DoorObstacle thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2 , invisibleWall $ rectNSWE 60 40 (-40) (-30) , spanLightI (V2 (-20) 30) (V2 (-20) 70) ] & rmOutPmnt . at i ?~ analyser (NoItemZone ps) (PS 50 0) (PS mcpos 0) & rmInPmnt .~ [InPlacement f i] & rmBound .~ [rectNSWE 75 15 0 40, switchcut] where f _ (pmnt : _) = putDoubleDoor DoorObstacle (switchWallCol red) (cond pmnt) (V2 (-10) 35) (V2 (-10) 65) 2 f _ _ = error "tried to put a door using an empty placement list" cond pmnt = WdTrig $ pmnt ^?! plMID . _Just mcpos = V2 70 50 cutps = [rectNSWE 100 0 0 40, switchcut] ps = (\p -> p - mcpos) <$> orderPolygon (concat cutps) thewall = switchWallCol col switchcut = rectNSWE 65 35 (-40) 80 lnks = [ (V2 20 95, 0) , (V2 20 5, pi) ] col = dim $ dim $ bright red -- | Straight airlock airlock0 :: Room airlock0 = defaultRoom { _rmPolys = [rectNSWE 100 0 0 40, switchcut] , _rmLinks = muout lnks ++ muin [last lnks] , _rmPath = foldMap doublePairSet [(V2 20 95, V2 20 45), (V2 20 45, V2 20 5)] , _rmPmnts = [ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $ \btid -> Just $ putDoubleDoorThen DoorObstacle thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $ \_ _ -> Just $ putDoubleDoor DoorObstacle thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2 , invisibleWall $ rectNSWE 60 40 (-40) (-30) , spanLightI (V2 (-2) 30) (V2 (-2) 70) , sps0 $ putShape $ thinHighBar 75 (V2 40 50) (V2 (-1) 50) ] , _rmBound = [rectNSWE 75 15 0 40, switchcut] } where thewall = switchWallCol col switchcut = rectNSWE 65 35 (-40) 20 lnks = [ (V2 20 95, 0) , (V2 20 5, pi) ] col = dim $ dim $ bright red airlockDoor :: Color -> WdBl -> [(Point2, Point2)] -> PSType airlockDoor col = PutDoor col DoorObstacle airlockDoubleDoor :: Point2 -> Point2 -> Color -> WdBl -> [(Point2, Point2)] -> [(Point2, Point2)] -> Maybe Placement airlockDoubleDoor p1 p2 col cond outDoorps inDoorps = jspsJ p1 0 (airlockDoor col cond outDoorps) $ sPS p2 0 (airlockDoor col cond inDoorps) airlockSimple :: Room airlockSimple = defaultRoom { _rmPolys = [rectNSWE 120 0 0 180] , _rmLinks = map (uncurry outLink) (init lnks) ++ [uncurry inLink $ last lnks] , _rmPath = foldMap (doublePairSet . (V2 90 30,) . fst) lnks , _rmPmnts = [ pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $ \btid -> airlockDoubleDoor 0 (V2 180 0) col (WdBlBtOn btid) outDoorps inDoorps -- jspsJ (V2 0 0) 0 (airlockDoor col (cond btid) outDoorps) -- $ sPS (V2 180 0) 0 (airlockDoor col (cond btid) inDoorps) ] , _rmBound = [rectNSWE 120 0 0 180] } where lnks = [ (V2 0 30, pi / 2) , (V2 180 30, 1.5 * pi) ] col = dim $ dim $ bright red outDoorps = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 0 55) inDoorps = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 (-55) 0) airlockZ :: RandomGen g => State g Room airlockZ = do let cenlight = mntLS vShape (V2 90 60) (V3 90 40 50) `addPlmnt` mntLS vShape (V2 90 60) (V3 90 80 50) cornlight = mntLS vShape (V2 0 120) (V3 30 90 50) `addPlmnt` mntLS vShape (V2 180 120) (V3 150 90 50) `addPlmnt` sps0 (putShape (thinHighBar 50 (V2 30 90) (V2 150 90))) lighting <- takeOne [cenlight, cornlight] return defaultRoom { _rmPolys = [rectNSWE 120 0 0 180] , _rmLinks = muout [(V2 0 30, pi / 2)] ++ muin [(V2 180 30, 1.5 * pi)] , _rmPath = mempty , -- [(V2 0 40,V2 40 0) -- ,(V2 40 0,V2 0 40) -- ] _rmPmnts = [ pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $ \btid -> airlockDoubleDoor (V2 0 60) (V2 180 60) col (WdBlBtOn btid) outDoorps inDoorps , -- jspsJ (V2 0 60) 0 (airlockDoor col (cond btid) outDoorps) -- $ sPS (V2 180 60) 0 (airlockDoor col (cond btid) inDoorps) sps0 $ PutWall (reverse $ rectNSWE 70 50 60 120) defaultWall , lighting ] , _rmBound = [rectNSWE 120 0 0 180] } where col = dim $ dim $ bright red outDoorps = (V2 0 0,) <$> arcStepwise 3 (pi / 2) (V2 0 0) (V2 0 (-61)) inDoorps = (V2 0 0,) <$> arcStepwise 3 (pi / 2) (V2 0 0) (V2 (-61) 0) airlock90 :: Room airlock90 = defaultRoom { _rmPolys = [ rectNSWE 100 10 10 100 , rectNSWE 20 (-0.1) 20 60 , rectNSWE 20 60 20 0 , map toV2 [ (10, 100) , (100, 150) , (150, 100) , (100, 10) ] ] , _rmLinks = muout [(V2 0 40, pi / 2)] ++ muin [(V2 40 0, pi)] , _rmPath = doublePairSet (V2 0 40, V2 40 0) , _rmPmnts = [ pContID (PS (V2 120 120) (3 * pi / 4)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $ \btid -> jsps (V2 5 5) 0 $ airlockDoor col (WdBlBtOn btid) pss , mntLS vShape (V2 35 35) (V3 70 70 50) ] , _rmBound = [ map toV2 [ (10, 10) , (10, 100) , (100, 150) , (150, 100) , (100, 10) ] ] , _rmName = "airlock90" } where --cond w = or $ M.lookup (DoorNumOpen n) (_worldState w) col = dim $ dim $ bright red pss = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 0 55) airlockCrystal :: Room airlockCrystal = defaultRoom { _rmPolys = [rectNSWE 140 0 0 40, switchcutout] , _rmLinks = muout [(V2 20 130, 0)] ++ muin [(V2 20 0, pi)] , _rmPath = mempty , _rmPmnts = [ pContID (PS (V2 145 70) (pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $ \btid -> jsps0 $ airlockDoor col (WdBlBtOn btid) pss , crystalLine (V2 0 70) (V2 40 70) , mntLS vShape (V2 150 70) (V3 110 70 70) ] , _rmBound = [rectNSWE 120 20 0 40, switchcutout] } where switchcutout = orderPolygon $ map toV2 [(39, 20), (150, 60), (150, 80), (39, 120)] col = dim $ dim $ bright red pss :: [(Point2, Point2)] pss = reverse $ fmap ((\x -> (V2 50 (x - 10), V2 50 (x + 60))) . fromIntegral) [20 :: Int, 22 .. 70]