module Geometry.Intersect where import Geometry.Data import Control.Applicative -- | If two lines intersect, return 'Just' that point. intersectLineLine' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2 {-# INLINE intersectLineLine' #-} intersectLineLine' (x1,y1) (x2,y2) (x3,y3) (x4,y4) | den == 0 = Nothing | otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den) where den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4) t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4) -- | If two segments intersect, return 'Just' that point. intersectSegSeg' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2 {-# INLINE intersectSegSeg' #-} intersectSegSeg' (x1,y1) (x2,y2) (x3,y3) (x4,y4) | den == 0 = Nothing | den > 0 && (t' < 0 || u' < 0 || t' > den || u' > den) = Nothing | den < 0 && (t' > 0 || u' > 0 || t' < den || u' < den) = Nothing | otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den) where den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4) t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4) u' = (y1-y2)*(x1-x3) - (x1-x2)*(y1-y3) -- | Intended to intersect a segment with a half-line-segment, ie a segment -- extending infinitely in one direction. intersectSegLineFrom' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2 {-# INLINE intersectSegLineFrom' #-} intersectSegLineFrom' (x1,y1) (x2,y2) (x3,y3) (x4,y4) | den == 0 = Nothing | den > 0 && ( t' < 0 || u' < 0 || t' > den ) = Nothing | den < 0 && ( t' > 0 || u' > 0 || t' < den ) = Nothing | otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den) where den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4) t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4) u' = (y1-y2)*(x1-x3) - (x1-x2)*(y1-y3) -- | Similar to 'intersectSegLineFrom'', but this version is probably not correct... intersectSegLineext :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2 {-# INLINE intersectSegLineext #-} intersectSegLineext (x1,y1) (x2,y2) (x3,y3) (x4,y4) | den == 0 = Nothing | den > 0 && ( t' < 0 || u' < den || t' > den ) = Nothing | den < 0 && ( t' > 0 || u' > - den || t' < den ) = Nothing | otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den) where den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4) t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4) u' = (y1-y2)*(x1-x3) - (x1-x2)*(y1-y3) -- | Intersect a segment with a line. intersectSegLine' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2 {-# INLINE intersectSegLine' #-} intersectSegLine' (x1,y1) (x2,y2) (x3,y3) (x4,y4) | den == 0 = Nothing | den > 0 && (t' < 0 || t' > den) = Nothing | den < 0 && (t' > 0 || t' < den) = Nothing | otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den) where den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4) t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4) u' = (y1-y2)*(x1-x3) - (x1-x2)*(y1-y3) -- | Due to floating point issues, 'intersectSegSeg'' is not always -- accurate---'myIntersectSegSeg' -- fixes at least some of -- the problem cases by transforming the points into rationals and then doing the -- intersection. -- This version is, probably, slower---both testing and benchmarking should be -- done. myIntersectSegSeg a@(ax,ay) b@(bx,by) c@(cx,cy) d@(dx,dy) = case ratIntersectLineLine a b c d of Nothing -> Nothing Just (x,y) -> if inbetween x && inbetween' y then Just (x,y) else Nothing where inbetween x = ((ax <= x && x <= bx) || (bx <= x && x <= ax)) && ((cx <= x && x <= dx) || (dx <= x && x <= cx)) inbetween' y = ((ay <= y && y <= by) || (by <= y && y <= ay)) && ((cy <= y && y <= dy) || (dy <= y && y <= cy)) -- | Polymorphic intersection of fractional line points. myIntersectLineLine :: (Eq a,Fractional a) => (a,a) -> (a,a) -> (a,a) -> (a,a) -> Maybe (a,a) myIntersectLineLine a@(ax,ay) b c@(cx,cy) d | linGrad a b == Nothing = fmap ((,) ax) $ axisInt (c *-* (ax,0)) (d *-* (ax,0)) | linGrad c d == Nothing = fmap ((,) cx) $ axisInt (a *-* (cx,0)) (b *-* (cx,0)) | otherwise = case linGrad a b ^-^ linGrad c d of Just 0 -> Nothing _ -> liftA2 (,) newx ((linGrad a b ^*^ newx) ^+^ axisInt a b) where (^-^) = liftA2 (-) (^+^) = liftA2 (+) (^/^) = liftA2 (/) (^*^) = liftA2 (*) newx = (axisInt c d ^-^ axisInt a b) ^/^ (linGrad a b ^-^ linGrad c d) (*-*) (ax,ay) (bx,by) = (ax-bx,ay-by) -- | Transforms floating points to rationals then performs line intersection. ratIntersectLineLine :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2 ratIntersectLineLine a b c d = fmap toNumPoint2 $ myIntersectLineLine (toRatPoint2 a) (toRatPoint2 b) (toRatPoint2 c) (toRatPoint2 d) where toRatPoint2 (x,y) = (toRational x, toRational y) toNumPoint2 (x,y) = (fromRational x, fromRational y) f = toRatPoint2 . roundPoint2 -- | Round the floats within a 'Point2' to the nearest integer. -- Rounding jumps after intervals of .5: -- -- >>> roundPoint (0.5,0.5001) -- (0.0,1.0) -- -- but is symmetric around 0: -- -- >>> roundPoint2 (0.5,-0.5) -- (0.0,0.0) -- roundPoint2 :: Point2 -> Point2 roundPoint2 (x,y) = (fromIntegral $ round x,fromIntegral $ round y) -- | Given two points, finds the linear gradient if it is non-infinite. linGrad :: (Eq a,Fractional a) => (a,a) -> (a,a) -> Maybe a linGrad (x,y) (a,b) | x-a == 0 = Nothing | otherwise = Just $ (y-b)/(x-a) -- | Given two points, finds the intersection with the y axis if it exists. axisInt :: (Eq a,Fractional a) => (a,a) -> (a,a) -> Maybe a axisInt p (a,b) = pure b ^-^ (pure a ^*^ linGrad p (a,b)) where (^-^) = liftA2 (-) (^*^) = liftA2 (*) -- | Placeholder, undefined. intersectSegsSeg :: [Point2] -> Point2 -> Point2 -> Maybe Point2 intersectSegsSeg = undefined -- | Placeholder: should intersect a segment with a bezier curve. intersectSegBezquad :: Point2 -> Point2 -> Point2 -> Point2 -> Point2 -> [Point2] intersectSegBezquad = undefined