module Dodge.Default.World where import Data.Graph.Inductive.Graph hiding ((&)) import qualified Data.Map as M import qualified Data.Set as S import Dodge.Data.World import Geometry.Data import Geometry.Polygon import qualified IntMapHelp as IM import System.Random defaultWorld :: World defaultWorld = World { _cWorld = defaultCWorld , _clickMousePos = V2 0 0 , _toPlaySounds = M.empty , _playingSounds = M.empty , _randGen = mkStdGen 2 , _keys = S.empty , _mouseButtons = mempty , _mousePos = V2 0 0 , _scrollAmount = 0 , _previousScrollAmount = 0 , _hammers = defaultWorldHammers , _testFloat = 0 , _lrLine = (0, 0) , _lLine = (0, 0) , _rLine = (0, 0) , _lSelect = 0 , _rSelect = 0 , _backspaceTimer = 0 , _rbOptions = NoRightButtonOptions } defaultCWGen :: CWGen defaultCWGen = CWGen { _cwgParams = GenParams M.empty , _cwgSeed = 0 , _cwgWorldBounds = defaultBounds , _cwgGameRooms = [] , _cwgRoomClipping = [] } defaultCWCam :: CamPos defaultCWCam = CamPos { _camCenter = V2 0 0 , _camRot = 0 , _camZoom = 1 , _camDefaultZoom = 1 , _camViewFrom = V2 0 0 , _camViewDistance = 1000 , _camItemZoom = 1 , _camBoundBox = square 100 , _camBoundDist = (100, -100, 100, -100) } defaultCWorld :: CWorld defaultCWorld = CWorld { _lWorld = defaultLWorld , _cwGen = defaultCWGen , _cwClock = 0 , _pastWorlds = [] , _timeFlow = NormalTimeFlow } defaultLWorld :: LWorld defaultLWorld = LWorld { _camPos = defaultCWCam , _magnets = IM.empty , _modifications = IM.empty , _creatures = IM.empty , _crZoning = mempty --Zoning IM.empty crZoneSize zoneOfCreature , _creatureGroups = IM.empty , _clouds = mempty , _clZoning = mempty , _gusts = IM.empty , _gsZoning = mempty --Zoning IM.empty clZoneSize (zonePos _guPos) , _itemLocations = IM.empty , _props = IM.empty , _projectiles = IM.empty , _instantBullets = [] , _bullets = [] , _flames = [] , _radarSweeps = [] , _sparks = [] , _posEvents = [] , _energyBalls = [] , _radarBlips = [] , _flares = [] , _newBeams = WorldBeams [] [] [] [] , _beams = WorldBeams [] [] [] [] , _teslaArcs = [] , _shockwaves = [] , _lasers = [] , _lasersToDraw = [] , _tractorBeams = mempty , _linearShockwaves = mempty , _walls = IM.empty , _wallDamages = IM.empty , _blocks = IM.empty , _machines = IM.empty , _terminals = IM.empty , _doors = IM.empty , _coordinates = IM.empty , _triggers = IM.empty , _wlZoning = IM.empty --Zoning IM.empty wlZoneSize zoneOfWall , _floorItems = IM.empty , _floorTiles = [] , _worldEvents = [] , _delayedEvents = [] , _pressPlates = IM.empty , _buttons = IM.empty , _corpses = IM.empty , _decorations = IM.empty , _pathGraph = Data.Graph.Inductive.Graph.empty , _pnZoning = mempty , _peZoning = mempty , _hud = defaultHUD , _lightSources = IM.empty , _tempLightSources = [] , _closeObjects = [] , _seenLocations = IM.fromList [ (0, (WdYouPos, "CURRENT POSITION")) , (1, (WdP2Const (V2 0 0), "START POSITION")) ] , _selLocation = 0 , _foregroundShapes = mempty , _distortions = [] , _lClock = 0 } defaultHUD :: HUD defaultHUD = HUD { _hudElement = DisplayInventory NoSubInventory , _carteCenter = V2 0 0 , _carteZoom = 0.5 , _carteRot = 0 } defaultWorldHammers :: M.Map WorldHammer HammerPosition defaultWorldHammers = M.fromSet (const HammerUp) $ S.fromList [minBound .. maxBound] --youLight :: TempLightSource --youLight = TLS -- { _tlsParam = LSParam -- {_lsPos = V3 0 0 0 -- ,_lsRad = 300 -- ,_lsCol = 0.1 -- } -- ,_tlsUpdate = \w _ -> Just (youLight & tlsParam . lsPos .~ f (_crPos $ you w)) -- ,_tlsTime = 0 -- } -- where -- f (V2 x y) = V3 x y 100