module Dodge.Default.World where import Dodge.Data import Geometry.Data import Geometry.Polygon import System.Random import qualified IntMapHelp as IM import qualified Data.Map as M import qualified Data.Set as S import Data.Graph.Inductive.Graph hiding ((&)) --import Data.Graph.Inductive.NodeMap defaultWorld :: World defaultWorld = World { _keys = S.empty , _magnets = IM.empty , _mouseButtons = mempty , _cameraCenter = V2 0 0 , _cameraRot = 0 , _cameraZoom = 1 , _itemZoom = 1 , _defaultZoom = 1 , _cameraViewFrom = V2 0 0 , _viewDistance = 1000 , _modifications = IM.empty , _creatures = IM.empty , _crZoning = mempty --Zoning IM.empty crZoneSize zoneOfCreature , _creatureGroups = IM.empty , _clouds = mempty , _clZoning = mempty , _gusts = IM.empty , _gsZoning = mempty --Zoning IM.empty clZoneSize (zonePos _guPos) , _itemPositions = IM.empty , _props = IM.empty , _projectiles = IM.empty , _instantBullets = [] , _bullets = [] -- , _instantParticles = [] -- , _particles = [] , _flames = [] , _radarSweeps = [] , _sparks = [] , _posEvents = [] , _energyBalls = [] , _radarBlips = [] , _flares = [] , _newBeams = WorldBeams [] [] [] [] , _beams = WorldBeams [] [] [] [] , _teslaArcs = [] , _shockwaves = [] , _lasers = [] , _lasersToDraw = [] , _tractorBeams = mempty , _linearShockwaves = mempty , _walls = IM.empty , _wallDamages = IM.empty , _blocks = IM.empty , _machines = IM.empty , _terminals = IM.empty , _doors = IM.empty , _coordinates = IM.empty , _triggers = IM.empty , _wlZoning = IM.empty --Zoning IM.empty wlZoneSize zoneOfWall , _floorItems = IM.empty , _floorTiles = [] , _randGen = mkStdGen 2 , _mousePos = V2 0 0 , _yourID = 0 , _worldEvents = [] , _delayedEvents = [] , _pressPlates = IM.empty , _buttons = IM.empty , _toPlaySounds = M.empty , _playingSounds = M.empty , _corpses = IM.empty , _decorations = IM.empty --, _savedWorlds = M.empty -- , _menuLayers = [] , _clickMousePos = V2 0 0 , _pathGraph = Data.Graph.Inductive.Graph.empty -- , _pathGraphP = mempty , _pnZoning = mempty , _peZoning = mempty , _hud = HUD { _hudElement = DisplayInventory NoSubInventory , _carteCenter = V2 0 0 , _carteZoom = 0.5 , _carteRot = 0 } , _lightSources = IM.empty , _tempLightSources = [] , _closeObjects = [] , _rbOptions = NoRightButtonOptions , _seenLocations = IM.fromList [(0, (WdYouPos, "CURRENT POSITION")) ,(1, (WdP2Const (V2 0 0) , "START POSITION")) ] , _selLocation = 0 , _foregroundShapes = mempty , _distortions = [] , _gameRooms = [] , _roomClipping = [] , _worldClock = 0 , _worldBounds = defaultBounds , _maybeWorld = Nothing' , _rewindWorlds = [] , _timeFlow = NormalTimeFlow , _hammers = defaultWorldHammers , _backspaceTimer = 0 , _genParams = GenParams M.empty , _genPlacements = IM.empty , _genRooms = IM.empty , _deathDelay = Nothing , _testFloat = 0 , _boundBox = square 100 , _boundDist = (100,-100,100,-100) , _lLine = (0,0) , _rLine = (0,0) , _lSelect = 0 , _rSelect = 0 } defaultWorldHammers :: M.Map WorldHammer HammerPosition defaultWorldHammers = M.fromSet (const HammerUp) $ S.fromList [minBound.. maxBound] --youLight :: TempLightSource --youLight = TLS -- { _tlsParam = LSParam -- {_lsPos = V3 0 0 0 -- ,_lsRad = 300 -- ,_lsCol = 0.1 -- } -- ,_tlsUpdate = \w _ -> Just (youLight & tlsParam . lsPos .~ f (_crPos $ you w)) -- ,_tlsTime = 0 -- } -- where -- f (V2 x y) = V3 x y 100