module Dodge.Default.Door ( module Dodge.Default.Door, module Dodge.Default.Wall, ) where import Color import Control.Lens import Dodge.Data.Door import Dodge.Data.Wall import Dodge.Default.Wall switchWallCol :: Color -> Wall switchWallCol col = defaultSwitchWall & wlColor .~ col defaultAutoWall :: Wall defaultAutoWall = defaultDoorWall & wlColor .~ dim yellow & wlPathable .~ True & wlOpacity .~ Opaque 9 defaultSwitchWall :: Wall defaultSwitchWall = defaultDoorWall & wlColor .~ red & wlPathable .~ False & wlOpacity .~ Opaque 0 defaultDoor :: Door defaultDoor = Door { _drID = 0 , _drWallIDs = mempty , _drStatus = DoorClosed , _drTrigger = WdBlConst False , _drMech = DrWdId , _drPos = (0, 0) , _drOpenPos = (0, 0) , _drClosePos = (0, 0) , _drHP = 10000 , _drDeath = DrWdMakeDoorDebris , _drSpeed = 1 , _drPushedBy = PushesItself , _drPushes = Nothing , _drMounts = mempty , _drObstructs = mempty , _drObstacleType = DoorObstacle }