module Dodge.Placement.Random where import Dodge.Data.Item import Dodge.Item import RandomHelp {- Probabilites of the type of the first floor weapon. -} randFirstWeapon :: RandomGen g => State g Item randFirstWeapon = takeOne $ replicate 10 pistol ++ replicate 5 (bangStick 4) ++ replicate 5 (volleyGun 3) ++ replicate 5 bangCone ++ [laser]