{-# LANGUAGE TupleSections #-} {- Rooms that contain two doors and a switch alternating both. -} module Dodge.Room.Airlock where import Dodge.Placement.Instance import Dodge.Room.Foreground import Dodge.RoomLink import Dodge.Default.Room import Dodge.Default.Wall import Dodge.Data import Dodge.LevelGen.Data import Dodge.LevelGen.Switch import RandomHelp import Geometry import Picture import qualified Data.IntMap.Strict as IM {- | A passage with a switch that opens forward access while closing backwards access. -} airlock :: RandomGen g => State g Room airlock = takeOne [airlock0,airlock90,airlockCrystal,airlockZ] --airlock = takeOne [airlockCrystal] {- | Straight airlock -} airlock0 :: Room airlock0 = defaultRoom { _rmPolys = [ rectNSWE 100 0 0 40 , rectNSWE 65 35 (-40) 20 ] , _rmLinks = muout lnks ++ muin [last lnks] , _rmPath = [(V2 20 95,V2 20 45) ,(V2 20 45,V2 20 5) ] , _rmPmnts = [pContID (PS (V2 (-35) 50) (negate $ pi/2)) (PutButton $ makeSwitch col red id id) $ \btid -> Just $ putDoubleDoorThen False col (not . cond' btid) 1 (V2 (-1) 20) (V2 41 20) 2 $ \_ _ -> Just $ putDoubleDoor False col (cond' btid) (V2 (-1) 80) (V2 41 80) 2 ,spanLightI (V2 (-2) 30) (V2 (-2) 70) ,sps0 $ PutShape $ thinHighBar 75 (V2 40 50) (V2 (-1) 50) ] , _rmBound = [rectNSWE 75 15 0 40] } where lnks = [(V2 20 95,0) ,(V2 20 5,pi) ] cond' btid w' = _btState (_buttons w' IM.! btid) == BtOn col = dim $ dim $ bright red airlockSimple :: Room airlockSimple = defaultRoom { _rmPolys = [ rectNSWE 120 0 0 180 ] , _rmLinks = map (uncurry outLink) (init lnks) ++ [uncurry inLink $ last lnks] , _rmPath = concatMap (doublePair. (V2 90 30,) . fst) lnks , _rmPmnts = [pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red id id) $ \btid -> jspsJ (V2 0 0) 0 (PutDoor col (cond btid) outDoorps) $ sPS (V2 180 0) 0 (PutDoor col (cond btid) inDoorps) ] , _rmBound = [ rectNSWE 120 0 0 180 ] } where lnks = [(V2 0 30,pi/2) ,(V2 180 30,1.5*pi) ] cond btid w' = _btState (_buttons w' IM.! btid) == BtOn col = dim $ dim $ bright red outDoorps = (V2 0 0 ,) <$> arcStepwise 3 (negate $ pi/2) (V2 0 0) (V2 0 55) inDoorps = (V2 0 0 ,) <$> arcStepwise 3 (negate $ pi/2) (V2 0 0) (V2 (-55) 0) airlockZ :: Room airlockZ = defaultRoom { _rmPolys = [ rectNSWE 120 0 0 180 ] , _rmLinks = muout[(V2 0 30,pi/2)] ++ muin[(V2 180 30,1.5*pi) ] , _rmPath = [] -- [(V2 0 40,V2 40 0) -- ,(V2 40 0,V2 0 40) -- ] , _rmPmnts = [pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red id id) $ \btid -> jspsJ (V2 0 60) 0 (PutDoor col (cond btid) outDoorps) $ sPS (V2 180 60) 0 (PutDoor col (cond btid) inDoorps) , sps0 $ PutWall (rectNSEW 70 50 120 60) defaultWall , lighting ] , _rmBound = [ rectNSWE 120 0 0 180 ] } where cond btid w' = _btState (_buttons w' IM.! btid) == BtOn col = dim $ dim $ bright red outDoorps = (V2 0 0 ,) <$> arcStepwise 3 (pi/2) (V2 0 0) (V2 0 (-61)) inDoorps = (V2 0 0 ,) <$> arcStepwise 3 (pi/2) (V2 0 0) (V2 (-61) 0) cenlight = mntLS vShape (V2 90 60) (V3 90 40 50) `addPlmnt` mntLS vShape (V2 90 60) (V3 90 80 50) cornlight = mntLS vShape (V2 0 120) (V3 30 90 50) `addPlmnt` mntLS vShape (V2 180 120) (V3 150 90 50) `addPlmnt` sps0 (PutShape (thinHighBar 50 (V2 30 90) (V2 150 90))) lighting = RandomPlacement $ takeOne [cenlight,cornlight] airlock90 :: Room airlock90 = defaultRoom { _rmPolys = [ rectNSWE 100 10 10 100 , rectNSWE 20 0 20 60 , rectNSWE 20 60 20 0 , map toV2 [ (10,100) , (100,150) , (150,100) , (100,10) ] ] , _rmLinks = muout[(V2 0 40,pi/2)] ++ muin[(V2 40 0,pi) ] , _rmPath = [(V2 0 40,V2 40 0) ,(V2 40 0,V2 0 40) ] , _rmPmnts = [pContID (PS (V2 120 120) (3 * pi/4)) (PutButton $ makeSwitch col red id id) $ \btid -> jsps (V2 5 5) 0 $ PutDoor col (cond btid) pss ,mntLS vShape (V2 20 20) (V3 70 70 50) ] , _rmBound = [map toV2 [ (10,10) , (10,100) , (100,150) , (150,100) , (100,10) ]] , _rmName = "airlock90" } where --cond w = or $ M.lookup (DoorNumOpen n) (_worldState w) cond btid w' = _btState (_buttons w' IM.! btid) == BtOn col = dim $ dim $ bright red pss = (V2 0 0 ,) <$> arcStepwise 3 (negate $ pi/2) (V2 0 0) (V2 0 55) airlockCrystal :: Room airlockCrystal = defaultRoom { _rmPolys = [ rectNSWE 140 0 0 40 , switchcutout ] , _rmLinks = muout[(V2 20 130,0) ] ++ muin[(V2 20 0 ,pi) ] , _rmPath = [ ] , _rmPmnts = [pContID (PS (V2 145 70) (pi/2)) ( PutButton $ makeSwitch col red id id) $ \btid -> jsps0 $ PutDoor col (cond btid) pss , crystalLine (V2 0 70) (V2 40 70) , mntLS vShape (V2 150 70) (V3 110 70 70) ] , _rmBound = [ rectNSWE 120 20 0 40 , switchcutout ] } where switchcutout = orderPolygon $ map toV2 [ (39,20) , (150,60) , (150,80) , (39,120) ] cond btid w' = _btState (_buttons w' IM.! btid) == BtOn col = dim $ dim $ bright red pss :: [(Point2,Point2)] pss = reverse $ fmap ( (\x -> (V2 50 (x - 10),V2 50 (x+60)) ) . fromIntegral) [20::Int,22..70]