module Dodge.Item.Craftable where import Dodge.Data import Dodge.Default.Weapon --import Dodge.Particle.Bullet.HitEffect --import Dodge.WorldEvent.HitEffect import Color --import Dodge.Picture.Layer --import Picture --import Geometry import Control.Lens makeTypeCraftNum :: Int -> CraftType -> Item makeTypeCraftNum i ct = defaultCraftable { _itInvSize = 0.5 , _itCurseStatus = Uncursed , _itConsumption = ItemItselfConsumable $ IcAmount i } & itType . iyBase .~ CRAFT ct makeTypeCraft :: CraftType -> Item makeTypeCraft = makeTypeCraftNum 1 incendiaryModule :: Item incendiaryModule = makeTypeCraft INCENDIARYMODULE & itInvSize .~ 1 & itInvColor .~ chartreuse bounceModule :: Item bounceModule = makeTypeCraft BOUNCEMODULE & itInvSize .~ 1 & itInvColor .~ chartreuse teleportModule :: Item teleportModule = makeTypeCraft TELEPORTMODULE & itInvSize .~ 1 & itInvColor .~ chartreuse timeModule :: Item timeModule = makeTypeCraft TIMEMODULE & itInvSize .~ 1 & itInvColor .~ chartreuse sizeModule :: Item sizeModule = makeTypeCraft SIZEMODULE & itInvSize .~ 1 & itInvColor .~ chartreuse gravityModule :: Item gravityModule = makeTypeCraft GRAVITYMODULE & itInvSize .~ 1 & itInvColor .~ chartreuse pipe :: Item pipe = makeTypeCraft PIPE plateCraft :: Item plateCraft = makeTypeCraft PLATE