module Picture.Tree ( picToLTree ) where import Picture.Data import Geometry import Data.Bifunctor import Data.List -- todo: refactor out the layer check somehow -- consider generalising to alternative rather than using LTree picToLTree :: Maybe Int -> Picture -> LTree RenderType {-# INLINE picToLTree #-} picToLTree mx (Polygon i ps) = filtB mx i $ LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ repeat black picToLTree mx (PolygonCol i vs) = filtB mx i $ LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ polyToTris cs where (ps,cs) = unzip vs picToLTree mx (BezierQuad i vs) = filtB mx i $ LLeaf $ RenderBezQ $ zip3 (map zeroZ ps) cols rs where (ps,cols,offps,rads) = unzip4 vs rs = zipWith (\(x,y) (z,w) -> (x,y,z,w)) offps rads picToLTree mx (Circle i colC colE r) = filtB mx i $ LLeaf $ RenderEllipse [( (-r, r,0), colC) ,( (-r,-r,0), colE) ,( ( r,-r,0), black) ] picToLTree mx (ThickArc i startA endA rad wdth) = filtB mx i $ LLeaf $ RenderArc $ ((0,0,0),black,(startA,endA,rad,wdth)) picToLTree mx (Line i ps) = filtB mx i $ LLeaf $ RenderLine $ zip (map zeroZ $ doubleLine ps) $ repeat white picToLTree mx (LineCol i vs) = filtB mx i $ LLeaf $ RenderLine $ zip (map zeroZ $ doubleLine ps) $ doubleLine cs where (ps,cs) = unzip vs picToLTree mx (Text i s) = filtB mx i $ LLeaf $ RenderText $ stringToList s picToLTree j Blank = LBranches [] picToLTree j (Pictures pics) = LBranches $ map (picToLTree j) pics picToLTree j (OverPic f f' r f'' (OverPic g g' s g'' pic)) = picToLTree j $ OverPic (f . g) (f' . g') (r + s) (f'' . g'') pic picToLTree j (OverPic f f' r f'' (Pictures ps)) = LBranches (map (picToLTree j . OverPic f f' r f'') ps) picToLTree j (OverPic f f' r f'' pic) = fmap (overPos f . overSca f' . overRot r . overCol f'') $ picToLTree j pic picToLTree (Just j) (OnLayer i pic) | j == i = picToLTree Nothing pic | otherwise = LBranches [] picToLTree Nothing (OnLayer _ pic) = picToLTree Nothing pic filtB :: Maybe Int -> Int -> LTree RenderType -> LTree RenderType {-# INLINE filtB #-} filtB mx i t | Just i == mx || Nothing == mx = t | otherwise = LBranches [] doubleLine :: [a] -> [a] {-# INLINE doubleLine #-} doubleLine (x:y:xs) = concat $ zipWith (:) (init (x:y:xs)) $ map (\a -> [a]) (y:xs) doubleLine _ = [] white = (1,1,1,1) black = (0,0,0,1) polyToTris :: [s] -> [s] {-# INLINE polyToTris #-} polyToTris (a:b:c:as) = a : intercalate [a] (zipWith (\x y->[x,y]) (init (b:c:as)) (c:as)) polyToTris _ = [] scaleT :: (Float,Float) -> (Point3,Point4,Point3) -> (Point3,Point4,Point3) {-# INLINE scaleT #-} scaleT (x,y) (a,b,(o,s,t)) = (a,b,(o,s*x,t*y)) overPos :: (Point3 -> Point3) -> RenderType -> RenderType {-# INLINE overPos #-} overPos f (RenderPoly vs) = RenderPoly $ map (first $ f) vs overPos f (RenderLine vs) = RenderLine $ map (first $ f) vs overPos f (RenderText vs) = RenderText $ map (\(a,b,c) -> (f a,b,c)) vs overPos f (RenderBezQ vs) = RenderBezQ $ map (\(a,b,c) -> (f a,b,c)) vs overPos f (RenderEllipse vs) = RenderEllipse $ map (first f) vs overPos f (RenderArc (a,b,c)) = RenderArc (f a,b,c) overRot :: Float -> RenderType -> RenderType {-# INLINE overRot #-} overRot ang (RenderArc (a,b,(r,s,t,v))) = RenderArc (a,b,(r+ang,s+ang,t,v)) overRot _ ren = ren overCol :: (Point4 -> Point4) -> RenderType -> RenderType {-# INLINE overCol #-} overCol f (RenderPoly vs) = RenderPoly $ map (second $ f) vs overCol f (RenderLine vs) = RenderLine $ map (second $ f) vs overCol f (RenderEllipse vs) = RenderEllipse $ map (second $ f) vs overCol f (RenderText vs) = RenderText $ map (\(a,b,c) -> (a,f b,c)) vs overCol f (RenderBezQ vs) = RenderBezQ $ map (\(a,b,c) -> (a,f b,c)) vs overCol f (RenderArc (a,b,c)) = RenderArc (a,f b,c) overSca :: (Point2 -> Point2) -> RenderType -> RenderType {-# INLINE overSca #-} overSca f (RenderText vs) = RenderText $ map (scaleT (f (1,1))) vs overSca f p = p stringToList :: String -> [(Point3,Point4,Point3)] {-# INLINE stringToList #-} stringToList s = zipWith (\x (a,b,c) -> (translate3 x 0 a,b,c)) [0,0.9*dimText..] $ map charToTuple s --where dimText = 100 dimText :: Float dimText = 100 charToTuple :: Char -> (Point3,Point4,Point3) {-# INLINE charToTuple #-} charToTuple c = ((0,0,0),white,(offset,dimText,2*dimText)) where offset = fromIntegral (fromEnum c) - 32 translate3 :: Float -> Float -> Point3 -> Point3 {-# INLINE translate3 #-} translate3 a b (x,y,z) = (x+a,y+b,z) scale3 :: Float -> Float -> Point3 -> Point3 {-# INLINE scale3 #-} scale3 a b (x,y,z) = (x*a,y*b,z) rotate3 :: Float -> Point3 -> Point3 {-# INLINE rotate3 #-} rotate3 a (x,y,z) = (x',y',z) where (x',y') = rotateV a (x,y)