Seed: 7114951007332849727 0:startThenWeaponRoom | 1:corDoor | 2:PassthroughLockKeyLists-HELD {_ibtHeld = SPARKGUN} | 3:corDoor | 4:lasSensorTurretTest | 5:corDoor | 6:anRoom | 7:corDoor | 8:PassthroughLockKeyLists-HELD {_ibtHeld = KEYCARD 0} | 9:corDoor | 10:warningRooms | 11:corDoor | 12:chaseCrit+armourChaseCrit rectRoom | 13:corDoor | 14:healthTest | 15:corDoor | 16:empty tanksRoom | 17:corDoor | 18:PassthroughLockKeyLists-HELD {_ibtHeld = SNIPERRIFLE} | 19:corDoor | 20:shootingRange | 21:corDoor | 22:lasSensorTurretTest | 23:corDoor | 24:randomFourCornerRoom 0:0:startThenWeaponRoom | 0:1:weaponBetweenPillars_BANGSTICK4 0:0:0:rezBox' 0:0:0:0:rezBox | 0:0:0:1:autoDoor 0:1:0:rectPillars 1:0:corDoor 1:0:0:autoDoor | 1:0:1:Corridor 2:0:PassthroughLockKeyLists-HELD {_ibtHeld = SPARKGUN} 2:0:0:RassThroughLockKeyLists | 2:0:1:roomsContaining chaseCritchaseCritTRANSFORMERCANCAN 2:0:0:0:sensorRoomRunPast 2:0:0:0:0:autoDoor | 2:0:0:0:1:ElecautoRect | +- 2:0:0:0:2:triggerDoorRoom | | | 2:0:0:0:3:autoDoor | 2:0:0:0:4:autoDoor | 2:0:0:0:5:Corridor 2:0:1:0:autoRect 3:0:corDoor 3:0:0:autoDoor | 3:0:1:Corridor 4:0:lasSensorTurretTest 4:0:0:autoDoor | 4:0:1:8gon | 4:0:2:triggerDoorRoom | 4:0:3:autoDoor 5:0:corDoor 5:0:0:autoDoor | 5:0:1:Corridor 6:0:anRoom 6:0:0:autoRect 7:0:corDoor 7:0:0:autoDoor | 7:0:1:Corridor 8:0:PassthroughLockKeyLists-HELD {_ibtHeld = KEYCARD 0} 8:0:0:RassThroughLockKeyLists | 8:0:1:roomsContaining chaseCritchaseCritchaseCritKEYCARD 0 8:0:0:0:keyCardRoomRunPast 8:0:0:0:0:autoDoor | 8:0:0:0:1:6gon | +- 8:0:0:0:2:triggerDoorRoom | | | 8:0:0:0:3:autoDoor | 8:0:0:0:4:autoDoor | 8:0:0:0:5:Corridor 8:0:1:0:autoRect 9:0:corDoor 9:0:0:autoDoor | 9:0:1:Corridor 10:0:warningRooms 10:0:0:autoDoor | 10:0:1:warningTerm-8gon | 10:0:2:triggerDoorRoom | 10:0:3:autoDoor 11:0:corDoor 11:0:0:autoDoor | 11:0:1:Corridor 12:0:chaseCrit+armourChaseCrit rectRoom 12:0:0:autoRect 13:0:corDoor 13:0:0:autoDoor | 13:0:1:Corridor 14:0:healthTest 14:0:0:autoDoor | 14:0:1:Corridor | 14:0:2:8gon | 14:0:3:triggerDoorRoom | 14:0:4:autoDoor 15:0:corDoor 15:0:0:autoDoor | 15:0:1:Corridor 16:0:empty tanksRoom 16:0:0:tanksRoom 17:0:corDoor 17:0:0:autoDoor | 17:0:1:Corridor 18:0:PassthroughLockKeyLists-HELD {_ibtHeld = SNIPERRIFLE} 18:0:0:RassThroughLockKeyLists | 18:0:1:roomsContaining chaseCritchaseCritSNIPERRIFLE 18:0:0:0:longRoomRunPast 18:0:0:0:0:autoDoor | 18:0:0:0:1:rect | +- 18:0:0:0:2:autoDoor | 18:0:0:0:3:Corridor | 18:0:0:0:4:autoDoor 18:0:1:0:rectPillars 19:0:corDoor 19:0:0:autoDoor | 19:0:1:Corridor 20:0:shootingRange 20:0:0:autoRect | 20:0:1:defaultRoom | 20:0:2:autoRect | 20:0:3:defaultRoom | 20:0:4:autoRect 21:0:corDoor 21:0:0:autoDoor | 21:0:1:Corridor 22:0:lasSensorTurretTest 22:0:0:autoDoor | 22:0:1:8gon | 22:0:2:triggerDoorRoom | 22:0:3:autoDoor 23:0:corDoor 23:0:0:autoDoor | 23:0:1:Corridor 24:0:defaultRoom