module Dodge.Creature.Lamp ( lamp, colorLamp, ) where import Dodge.Data.Creature import Dodge.Default import Geometry.Data colorLamp :: Point3 -> -- color of lamp Float -> -- height of lamp Creature colorLamp col h = defaultInanimate { _crHP = 100 , _crType = Lampoid h col Nothing , _crRad = 3 , _crMass = 3 } lamp :: Float -> Creature lamp = colorLamp 0.75