module Main where import Loop import LoadConfig import Dodge.Data import Dodge.Initialisation import Dodge.Update import Dodge.Event import Dodge.Render import Dodge.Config.Data import Dodge.Config.KeyConfig import Dodge.Config.Load import Dodge.Config.Update import Dodge.LoadSound import Dodge.Debug.Flag.Data import Picture import Picture.Render import Preload.Render import Picture.Tree import Sound import Preload import Sound.Data import Music import Data.Preload import Control.Lens --import Foreign (Word32) import Control.Monad --import System.Random import qualified Data.Map as M import qualified Data.IntMap as IM import Graphics.Rendering.OpenGL hiding (color, rotate, scale, translate) import qualified SDL import qualified SDL.Mixer as Mix main :: IO () main = do (sizex,sizey) <- loadConfig theKeyConfig <- loadKeyConfig dodgeConfig <- loadDodgeConfig setupLoop (sizex,sizey) (SDL.cursorVisible $= False >> doPreload >>= applyWorldConfig dodgeConfig) (\x -> (SDL.cursorVisible $= True) >> cleanUpPreload x) (fmap (setWindowSize sizex sizey theKeyConfig . (config .~ dodgeConfig)) firstWorld) doSideEffects handleEvent (Just . update) doSideEffects :: PreloadData SoundOrigin -> World -> IO (PreloadData SoundOrigin) doSideEffects preData w = do --startTicks <- SDL.ticks void $ doDrawing (_renderData preData) w playPositionalSoundQueue (_loadedChunks $ _soundData preData) (_soundQueue w) newPlayingSounds <- playAndUpdate (_soundData preData) (_sounds w) endTicks <- SDL.ticks let lastFrameTicks = _frameTimer preData when (_displaySecondsPerFrame $ _debugFlags w) $ void $ renderFoldable (_renderData preData) (picToLTree Nothing . setLayer 1 . setDepth (-1) . translate (-0.5) (-0.8) . scale 0.0005 0.0005 . text $ "ms/frame " ++ show (endTicks - lastFrameTicks) ) foldr (=<<) (return (preData & soundData . playingSounds .~ newPlayingSounds & frameTimer .~ endTicks)) (_doneSideEffects w) doPreload :: IO (PreloadData a) doPreload = do lChunks <- loadSounds lMusic <- loadMusic let sData = SoundData {_loadedChunks = lChunks, _playingSounds = M.empty} mData = MusicData {_loadedMusic = lMusic} Mix.playMusic Mix.Forever (lMusic IM.! 0) rData <- preloadRender return $ PreloadData { _renderData = rData , _soundData = sData , _musicData = mData , _frameTimer = 0 } checkForGlErrors :: IO () checkForGlErrors = do errs <- errors unless (null errs) $ putStrLn $ "GLerror during doLoop: " ++ unwords (map show errs) setWindowSize :: Int -> Int -> KeyConfigSDL-> World -> World setWindowSize x y z w = w & config . windowX .~ fromIntegral x & config . windowY .~ fromIntegral y & keyConfig .~ z