module Dodge.Item.Craftable ( makeTypeCraft, makeTypeCraftNum, pipe, metalPlate, ) where import Control.Lens import Dodge.Data.Item import Dodge.Default.Item makeTypeCraftNum :: Int -> CraftType -> [Item] makeTypeCraftNum i ct = replicate i $ defaultCraftItem & itType .~ CRAFT ct makeTypeCraft :: CraftType -> Item makeTypeCraft = head . makeTypeCraftNum 1 --energyBallCraft :: EnergyBallType -> Item --energyBallCraft ebt = makeTypeCraft (ENERGYBALLCRAFT ebt) & itInvSize .~ 1 --incendiaryModule :: Item --incendiaryModule = energyBallCraft IncBall --bulletBodyCraft :: BulletEffect -> Item --bulletBodyCraft ebt = -- makeTypeCraft (BULBODYCRAFT ebt) -- & itInvSize .~ 1 pipe :: Item pipe = makeTypeCraft PIPE metalPlate :: Item metalPlate = makeTypeCraft PLATE