module Dodge.Placement.Instance.Block where import Shape.Data import Color import Dodge.Data.GenWorld import Dodge.Default.Block import Dodge.Default.Wall import Geometry import LensHelp decoratedBlock :: Shape -> Material -> Color -> Float -> [Point2] -> PSType decoratedBlock decf mat col h ps = PutBlock bl wl $ reverse ps where bl = defaultBlock & blDraw .~ BlockDraws [BlockDrawColHeightPoss col h ps, BlockDrawBlSh decf] & blHeight .~ h wl = defaultWall -- & wlPathFlag . at WallNotDestrucable .~ Nothing -- & wlPathFlag . at WallBlockVisibility .~ Nothing & wlRotateTo .~ False & wlOpacity .~ SeeAbove & wlMaterial .~ mat & wlHeight .~ h lowBlock :: Material -> Color -> Float -> [Point2] -> PSType lowBlock = decoratedBlock mempty