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loop/shader/Old/fullFadeCircle.frag
2023-03-07 22:53:32 +00:00

13 lines
256 B
GLSL

#version 450 core
in vec4 gColor;
in vec2 cenPosTrans;
in float gRad;
out vec4 fColor;
void main()
{
vec2 pos = gl_FragCoord.xy;
float dist = max(0 , 1 - 2 * distance(pos,cenPosTrans) / (gRad));
fColor = vec4( gColor.xyz , pow(gColor.z*dist,2) );
}