Files
loop/shader/background.vert
2023-03-07 22:53:32 +00:00

8 lines
142 B
GLSL

#version 450 core
layout (location = 0) in vec4 params;
layout (location = 1) in vec2 texCoor;
void main()
{
gl_Position = vec4(0,0,0,0);
}