Files
2023-03-07 22:53:32 +00:00

17 lines
350 B
GLSL

#version 450 core
in vec4 vColor;
in vec2 boxOut;
in vec2 boxIn;
out vec4 fColor;
void main()
{
//float d = x - y - 1 + 2* sqrt(y);
float d = sqrt(boxOut.x) + sqrt(boxOut.y) - 1.0;
// float e = sqrt(f(x,wStart)) + sqrt(f(y,wEnd)) - 1.0;
float e = sqrt(boxIn.x) + sqrt(boxIn.y) - 1.0;
if ( d < 0 || e > 0) { discard; }
fColor = vColor;
}