Files
loop/shader/texture/simpleWorld.frag
2023-03-07 22:53:32 +00:00

11 lines
143 B
GLSL

#version 450 core
in vec2 vTexPos;
out vec4 fColor;
uniform sampler2D theTexture;
void main()
{
fColor = texture(theTexture, vTexPos);
}