Files
2023-03-07 22:53:32 +00:00

15 lines
353 B
GLSL

#version 450 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec4 col;
layout (location = 2) in vec3 boxXboxYwidth;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
out vec4 vCol;
out vec3 vPos;
out vec3 vparams;
void main() {
gl_Position = theMat * vec4(pos,1);
vCol = col;
vparams = boxXboxYwidth;
vPos = pos;
}