Files
loop/shader/texture/simple.frag
2023-03-24 14:21:12 +00:00

6 lines
163 B
GLSL

#version 450 core
in vec2 vTexPos;
out vec4 fColor;
layout(binding = 0) uniform sampler2D screenTexture;
void main() { fColor = texture(screenTexture, vTexPos); }