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loop/shader/twoD/arc.vert
2023-03-07 22:53:32 +00:00

14 lines
346 B
GLSL

#version 450 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (location = 2) in vec3 boxXboxYwidth;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
out vec4 vColor;
out vec3 vparams;
void main()
{
gl_Position = theMat * vec4(position.xyz,1);
vColor = color;
vparams = boxXboxYwidth;
}