Files
loop/shader/wall/basic.vert
T
2023-03-20 15:09:43 +00:00

10 lines
175 B
GLSL

#version 450 core
layout (location = 0) in vec4 poss;
layout (location = 1) in vec4 texAngXX;
out vec2 vTexAng;
void main()
{
gl_Position = poss;
vTexAng = texAngXX.xy;
}