Files
loop/shader/lighting/wall.frag
T

10 lines
162 B
GLSL

#version 430 core
in vec3 lum;
in vec3 dField;
out vec4 fColor;
void main()
{
vec3 c = pow (1 - min(1, dot(dField,dField)) , 2) * lum ;
fColor = vec4(c,0);
}