Files
loop/shader/lighting/floor.vert
T
2021-04-28 20:50:53 +02:00

15 lines
237 B
GLSL

#version 430 core
layout (location = 0) in vec4 position;
//out vec2 vParams;
uniform vec2 winSize;
uniform float zoom;
uniform vec2 translation;
uniform float rotation;
uniform mat4 worldMat;
void main()
{
gl_Position = position;
}