14 lines
167 B
GLSL
14 lines
167 B
GLSL
#version 430 core
|
|
in vec2 tPos;
|
|
in vec4 gColor;
|
|
|
|
uniform sampler2D tex;
|
|
|
|
out vec4 fColor;
|
|
|
|
void main()
|
|
{
|
|
fColor = gColor * texture(tex,tPos);
|
|
// fColor = gColor;
|
|
}
|