16 lines
273 B
GLSL
16 lines
273 B
GLSL
#version 450 core
|
|
layout (location = 0) in vec4 position;
|
|
out vec2 vParams;
|
|
|
|
uniform vec2 winSize;
|
|
uniform float zoom;
|
|
uniform vec2 translation;
|
|
uniform float rotation;
|
|
uniform mat4 worldMat;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(position.xy,0,1);
|
|
vParams = position.zw;
|
|
}
|