Files
loop/src/Dodge/Creature/Impulse/Data.hs
T
2021-05-05 17:36:10 +02:00

59 lines
1.3 KiB
Haskell

{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE StrictData #-}
module Dodge.Creature.Impulse.Data
where
import Dodge.Creature.Stance.Data
import Geometry.Data
import Control.Lens
data Impulse
= MoveTo Point2
| MoveToFor Point2 Int
| MoveFire Point2 Point2
| PathTo Point2
| PathAlong [Point2]
| SubPathTo Point2 Int Point2
| Wait
| WaitFor Int
| WaitForID Int Int
| FireAt Point2
| FireAtID Int Point2
| Fire
| Reload
| IncreaseAlert Int
| Guard Point2 Point2
| Search Int
| SearchNear Point2
| AimAt Point2 Int
| InitGuard
| Init
| MeleeAttack Int
| InitTrackYou
| TrackYou
| Track Int
| TrackFor Int Int
| TurnByFor Float Int
| TurnTo Point2
| TurnToward Point2
| TurnTowardAngle Float
| StrafeLeftAround Int Point2
| StrafeRightAround Int Point2
| StrafeLeftFor Int
| StrafeRightFor Int
| StrafeLeftForSpeed Int Float
| StrafeRightForSpeed Int Float
| StrafeLeftFire
| StrafeRightFire
| MoveForwardFor Int
| MoveForwardFire
| MoveBackwardFor Int
| MoveByFor Point2 Int
| MoveBackwardFire
| ImpulseID Int Impulse
| AtRange Float
| AtRanges Float Float
| RepeatAction Int Impulse
| MakeJudgement
| SetPosture Posture
deriving (Eq,Show)