Files
loop/src/Dodge/Item/Weapon/Shell.hs
T
2021-10-31 19:46:32 +00:00

30 lines
622 B
Haskell

module Dodge.Item.Weapon.Shell
( decTimMvVel
)
where
import Dodge.Data
import Geometry.Vector
import Control.Lens
decTimMvVel :: Prop -> World -> World
decTimMvVel pj = props . ix pjid %~
( (pjTimer -~ 1)
. (pjPos %~ (+.+ vel) )
. (pjAcc %~ rotateV rot )
)
where
rot = _pjSpin pj
vel = _pjVel pj
pjid = _pjID pj
--pjAutoSpin :: Projectile -> World -> World
--pjAutoSpin pj = projectiles . ix pjid %~
-- ( (pjDir -~ 1)
-- . (pjPos %~ (+.+ vel) )
-- . (pjAcc %~ rotateV rot )
-- )
-- where
-- rot = _pjSpin pj
-- vel = _pjVel pj
-- pjid = _pjID pj