Files
loop/src/Dodge/Room/NoNeedWeapon.hs
T
2025-06-06 13:36:18 +01:00

35 lines
1.2 KiB
Haskell

-- | Rooms that can be successfully tackled without having any items.
module Dodge.Room.NoNeedWeapon (
centerVaultExplosiveExit,
) where
import Control.Lens
import Dodge.Creature
import Dodge.Data.GenWorld
import Dodge.LevelGen.PlacementHelper
import Dodge.Room.Procedural
import Geometry.Data
import RandomHelp
{- |
A room designed to be /passable/ with no weapons.
Highlights an issue: when trying to place next door rooms, if the level generation fails it will try a different link.
So if there are multiple such, we cannot assume that a given link will be chosen.
To solve this, here we delete unwanted links.
-}
centerVaultExplosiveExit ::
RandomGen g =>
State g Room
centerVaultExplosiveExit = do
cr <- takeOne [miniGunCrit, autoCrit]
let extraPS =
[ sPS (V2 0 110) 0 $ PutCrit explosiveBarrel
, sPS (V2 5 115) 0 $ PutCrit explosiveBarrel
, sPS (V2 0 120) 0 $ PutCrit explosiveBarrel
, sPS (V2 0 0) 0 $ PutCrit cr
]
centerVaultRoom 120 120 50 <&> rmPmnts %~ (extraPS ++)
--r <- centerVaultRoom 120 120 50 <&> rmPmnts %~ (extraPS ++)
--randomiseLinksBy shuffleTail r <&> rmOutLinks %~ take 2