Files
loop/src/Dodge/LockAndKey.hs
T
2022-03-05 01:09:19 +00:00

55 lines
1.7 KiB
Haskell

module Dodge.LockAndKey where
import Dodge.Data
import Dodge.Tree
import Dodge.LevelGen.Data
import Dodge.Room
import Dodge.RandomHelp
import Dodge.Creature
import Dodge.Item.Craftable
--import Dodge.Item.Equipment
import System.Random
import Control.Monad.State
lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , State g CombineType ) ]
lockRoomKeyItems =
[(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD] )
,(const slowDoorRoomRunPast, return MINIGUN)
-- ,(longRoom or something, [sniper])
]
itemRooms :: RandomGen g => [(CombineType, State g (SubCompTree Room))]
itemRooms =
[ (LAUNCHER , join $ takeOne
[corridorBoss launcherCrit
,roomsContaining $ map makeTypeCraft [TUBE,TUBE,HARDWARE]
]
)
, (MINIGUN , join $ takeOne [roomMiniIntro, minigunFakeout] )
, (LASGUN , join $ takeOne
[roomsContaining $ map makeTypeCraft [PRISM,PIPE,PIPE,HARDWARE]
]
)
, (SPARKGUN , join $ takeOne
[roomsContaining $ map makeTypeCraft [TRANSFORMER,CAN,CAN]
]
)
, (FLATSHIELD , join $ takeOne
[roomsContaining $ map makeTypeCraft [PLATE,PLATE]
,roomsContaining $ map makeTypeCraft [DRUM,DRUM,PLATE]
]
)
]
roomsContaining :: RandomGen g => [Item] -> State g (SubCompTree Room)
roomsContaining its = do
endroom <- randomFourCornerRoom its
return $ treeFromPost [] $ PassDown endroom
corridorBoss :: RandomGen g => Creature -> State g (SubCompTree Room)
corridorBoss cr = do
endroom <- bossRoom cr
return $ treeFromPost (replicate 5 $ PassDown corridor)
(PassDown endroom)