Files
loop/shader/twoD/basic.vert
T

13 lines
220 B
GLSL

#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
out vec4 vColor;
uniform mat4 worldMat;
void main()
{
gl_Position = worldMat * vec4(position.xyz,1);
vColor = color;
}