Files
loop/src/Dodge/Creature/SpreadGunCrit.hs
T
2022-04-07 21:39:39 +01:00

75 lines
2.4 KiB
Haskell

module Dodge.Creature.SpreadGunCrit
( spreadGunCrit
) where
import Dodge.Data
import Dodge.Default
import Dodge.Creature.Picture
import Dodge.Creature.Update
import Dodge.Creature.Test
import Dodge.Creature.Action
import Dodge.Creature.Volition
import Dodge.Creature.Strategy
import Dodge.Creature.ReaderUpdate
import Dodge.Creature.Perception
--import Dodge.Creature.State.Data
import Dodge.Item.Weapon.BulletGuns
import Dodge.Item.Consumable
import Geometry
import Picture
--import Dodge.RandomHelp
--import Data.Maybe
import qualified Data.IntMap.Strict as IM
import Control.Lens
spreadGunCrit :: Creature
spreadGunCrit = defaultCreature
{ _crPict = basicCrPict red
, _crUpdate = defaultImpulsive
[performActions
,watchUpdateStrat
[ (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0)
[DoActionIf (const $ not . crIsAiming) drawWeapon
,DoActionThen
(DoActionWhile crHasTargetLOS' $ ArbitraryAction chooseMovement)
(DoImpulses [ChangeStrategy WatchAndWait])
]
)
, (const crAwayFromPost, const goToPostStrat)
]
,perceptionUpdate [0]
,const doStrategyActions
,const reloadOverride
,targetYouWhenCognizant
,const $ overrideInternal
(\cr -> crHasTarget' cr && crStratConMatches' (GetTo (V2 0 0)) cr)
(\ cr -> cr & crActionPlan . crStrategy .~ WatchAndWait)
]
, _crActionPlan = ActionPlan
{ _crImpulse = []
, _crAction = []
, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
, _crGoal = []
}
, _crInv = IM.fromList [(0,bangStick 6),(1,medkit 100)]
, _crInvSel = 0
, _crRad = 10
, _crHP = 500
}
chooseMovement :: Creature -> World -> Action
chooseMovement cr w
| dist cpos p < 30 && safeAngleVV (p -.- cpos) (unitVectorAtAngle (_crDir cr)) > pi
= DoImpulses [UseItem, MoveForward (-3)]
| d < 30 = DoImpulses [UseItem,TurnToward p 0.06]
| d < 60 = DoImpulses [UseItem,TurnToward p 0.06,MoveForward 3]
| d < 100 = DoImpulses [TurnToward p 0.06, MoveForward 3 ]
| d < 200 = DoImpulses [TurnToward p (0.06 + 0.002 *(d-100)), MoveForward 3 ]
| otherwise
= DoImpulses [TurnToward p 0.26, MoveForward 3]
where
d = dist cpos p
cpos = _crPos cr
tcr = _creatures w IM.! 0
p = _crPos tcr