Files
loop/src/Dodge/Update/WallDamage.hs
T
2025-10-28 09:58:44 +00:00

50 lines
1.6 KiB
Haskell

module Dodge.Update.WallDamage (updateWallDamages, updateEdgesWall) where
import Control.Lens
import Data.Foldable
import Data.Maybe
import Data.Monoid
import qualified Data.Set as S
import Dodge.Data.World
import Dodge.Wall.Damage
import Dodge.Wall.Pathing
import Dodge.WorldEvent.ThingsHit
import Dodge.Zoning.Base
import Geometry.Data
import qualified IntMapHelp as IM
updateWallDamages :: World -> World
updateWallDamages w =
let (is, w') = IM.foldlWithKey' f (mempty, w) (w ^. cWorld . lWorld . wallDamages)
in updateEdgesWall is w' & cWorld . lWorld . wallDamages .~ IM.empty
where
f isw k dams = fromMaybe isw $ do
wl <- isw ^? _2 . cWorld . lWorld . walls . ix k
return $ foldl' (flip (`damageWall` wl)) isw dams
updateEdgesWall :: S.Set Int2 -> World -> World
updateEdgesWall is w =
hack $
updateEdgesWall'
(zonesExtract (w ^. incEdgeZoning & each . each %~ S.fromList) is)
w
where
hack w'
| null is = w'
| otherwise =
(foldMap Sum $ w' ^.. cWorld . incGraph . each . each . seObstacles . to length)
`seq` w'
updateEdgesWall' :: S.Set (Int, Int) -> World -> World
updateEdgesWall' = flip $ foldl' updateEdgeWallObs
updateEdgeWallObs :: World -> (Int, Int) -> World
updateEdgeWallObs w (i, j) = w & cWorld . incGraph . ix i . ix j . seObstacles %~ f wlflags
where
s = w ^?! cWorld . incNode . ix i
e = w ^?! cWorld . incNode . ix j
wlflags = foldMap (^. _2 . to getWallPathing) $ wlsHitUnsorted s e w
f x =
(`S.union` S.map WallObstacle x)
. (S.\\ (S.fromList $ map WallObstacle [minBound .. maxBound]))