Files
loop/src/Dodge/Save.hs
T

37 lines
1.1 KiB
Haskell

module Dodge.Save
( saveWorldInEmptySlot
, loadSaveSlot
, doQuicksave
, saveLevelStartSlot
) where
import Dodge.Data
import qualified Data.Map.Strict as M
--import Data.Maybe
import Control.Lens
--import qualified Data.Set as S
saveWorldInEmptySlot :: SaveSlot -> Universe -> Universe
saveWorldInEmptySlot slot w = case M.lookup slot $ _savedWorlds w of
Nothing -> w & savedWorlds %~ M.insert slot (clearKeys (_uvWorld w))
_ -> w
saveWorldInSlot :: SaveSlot -> Universe -> Universe
saveWorldInSlot slot u = u & savedWorlds %~ M.insert slot (clearKeys (_uvWorld u))
loadSaveSlot :: SaveSlot -> Universe -> Universe
loadSaveSlot slot u = maybe u
(\w -> u & menuLayers .~ [] & uvWorld .~ w)
$ M.lookup slot (_savedWorlds u)
doQuicksave :: Universe -> Universe
doQuicksave = saveWorldInSlot QuicksaveSlot
clearKeys :: World -> World
clearKeys = (keys .~ mempty) . (mouseButtons .~ mempty)
saveLevelStartSlot :: Universe -> Universe
--saveLevelStartSlot = id
saveLevelStartSlot = saveWorldInSlot LevelStartSlot
--saveLevelStartSlot = sideEffects %~ (fmap (undefined) . )