Files
loop/shader/wall/window.frag
T

16 lines
324 B
GLSL

#version 450 core
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
layout (location=2) out vec4 fNorm;
in vec4 gColor;
in vec4 gPos;
void main()
{
fCol = gColor;
//fPos = gPos;// + vec4(0,0,50,0);
//fNorm = vec4 (0,0,10,10);
//fPos = vec4(0,0,50,1);
fPos = gPos;
fNorm = vec4 (0,0,10,10);
}