Files
loop/shader/texture/simple.frag
T
2023-03-23 21:17:24 +00:00

11 lines
170 B
GLSL

#version 450 core
in vec2 vTexPos;
out vec4 fColor;
layout (binding = 0) uniform sampler2D screenTexture;
void main()
{
fColor = texture(screenTexture, vTexPos);
}