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Code Issues Pull Requests 1 Packages Projects Releases Wiki Activity
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1c587d4b9ae65837c6838faf51ff2885c8414dd1
loop/shader
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History
justin 1c587d4b9a Implement something like deferred lighting
2021-09-01 00:37:07 +01:00
..
dualTwoD
Implement something like deferred lighting
2021-09-01 00:37:07 +01:00
fullscreen
Add trail to bloom
2021-07-05 21:31:35 +02:00
lighting
Clouds are affected by (underlying) lightmap
2021-08-31 16:04:42 +01:00
Old
Reorganise shaders
2021-03-21 12:50:27 +01:00
posTwoD
Add shaders that will just return positional information
2021-08-31 18:32:50 +01:00
texture
Tweak bloom, remove pistol spread
2021-08-21 11:32:50 +02:00
twoD
Add missing dependencies, fix arc rendering
2021-08-28 16:22:21 +01:00
wall
Lap warming commit---gpu needs optimisation
2021-07-04 22:51:40 +02:00
background.frag
Commit before fully removing uniforms other than the matrix
2021-06-10 15:45:52 +02:00
background.geom
Add barrel distortion shader
2021-07-09 14:36:49 +02:00
background.vert
Replace explicit matrix uniforms with single ubo
2021-06-24 17:58:15 +02:00
blur.frag
Add blurring of lightmap (and refactoring)
2021-05-01 02:28:04 +02:00
horizontalBlur.frag
Add blurring of lightmap (and refactoring)
2021-05-01 02:28:04 +02:00
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