Files
loop/src/Dodge/Event.hs
T
2022-06-29 12:42:02 +01:00

203 lines
7.9 KiB
Haskell

{- |
Module : Dodge.Event
Description : Direct event handling
Deals with direct events.
This could include individual key or mouse presses.
However, we cannot handle multiple keys held down at once here,
(eg left mouse button + right mouse button)
because these are separate events.
Nor could we handle continuous mouse button input.
Instead we store button presses (in a Map) and deal with the combinations in
the simulation step; in particular see 'updatePressedButtons'.
-}
module Dodge.Event
( handleEvent
) where
import Dodge.InputFocus
import Dodge.Combine
import Dodge.Event.Keyboard
--import Dodge.Event.Menu
import Dodge.Base
--import Dodge.Item
--import Dodge.Combine.Module
import Dodge.Data
--import Dodge.Base.Window
import Dodge.PreloadData
--import Dodge.Creature.Action
import Dodge.Inventory
import Dodge.SoundLogic
--import Geometry
--import Preload.Update
--import Dodge.FloorItem
import qualified IntMapHelp as IM
--import Data.Monoid
import Control.Lens
import Data.Maybe
--import Data.Maybe
--import Data.Char
--import Data.List
--import Data.Function (on)
import qualified Data.Map.Strict as M
import qualified Data.Set as S
import qualified Data.Text as T
import SDL
handleEvent :: Event -> Universe -> IO (Maybe Universe)
handleEvent e = case eventPayload e of
TextInputEvent tev -> return . Just . handleTextInput (textInputEventText tev)
KeyboardEvent kev -> handleKeyboardEvent kev
MouseMotionEvent mmev -> return . handleMouseMotionEvent mmev
MouseButtonEvent mbev -> return . Just . over uvWorld (handleMouseButtonEvent mbev)
MouseWheelEvent mwev -> return . handleMouseWheelEvent mwev
WindowSizeChangedEvent sev -> handleResizeEvent sev
WindowMovedEvent mev -> return . handleWindowMoveEvent mev
_ -> return . Just
handleMouseMotionEvent :: MouseMotionEventData -> Universe -> Maybe Universe
handleMouseMotionEvent mmev u = Just $ u & uvWorld . mousePos .~ V2
(fromIntegral x - 0.5*_windowX cfig)
(0.5*_windowY cfig - fromIntegral y)
where
cfig = _config u
P (V2 x y) = mouseMotionEventPos mmev
handleMouseButtonEvent :: MouseButtonEventData -> World -> World
handleMouseButtonEvent mbev = case mouseButtonEventMotion mbev of
Released -> mouseButtons . at thebutton .~ Nothing
Pressed -> mouseButtons . at thebutton ?~ False
where
thebutton = mouseButtonEventButton mbev
{- | Sets window position in config. -}
handleWindowMoveEvent :: WindowMovedEventData -> Universe -> Maybe Universe
handleWindowMoveEvent mev = Just
. (config . windowPosX .~ fromIntegral x)
. (config . windowPosY .~ fromIntegral y)
where
P (V2 x y) = windowMovedEventPosition mev
{- | Resets the world window size, and resizes the fbo that gets the light map drawn into it. -}
-- using a sideeffect here for the io change seems to work better, more testing
-- later may be a good idea
handleResizeEvent :: WindowSizeChangedEventData -> Universe -> IO (Maybe Universe)
handleResizeEvent sev u = return . Just $ u
& config . windowX .~ fromIntegral x
& config . windowY .~ fromIntegral y
& uvWorld . sideEffects %~ sideEffectUpdatePreload divRes x y
where
x = fromIntegral x'
y = fromIntegral y'
V2 x' y' = windowSizeChangedEventSize sev
divRes = resFactorNum $ u ^. config . graphics_resolution_factor
handleMouseWheelEvent :: MouseWheelEventData -> Universe -> Maybe Universe
handleMouseWheelEvent mwev w = case _menuLayers w of
[] -> case mouseWheelEventPos mwev of
V2 _ y -> Just $ w & uvWorld %~ wheelEvent (fromIntegral y)
_ -> Just w
wheelEvent :: Float -> World -> World
wheelEvent y w = case _hudElement $ _hud w of
DisplayCarte
| rbDown -> w & hud . carteZoom %~ min 0.75 . max 0.05 . ((1+y*0.1) * )
| otherwise -> w & selLocation %~ (`mod` numLocs) . (+ yi)
DisplayInventory NoSubInventory
-- functions that modify the inventory should be centralised so that
-- this lock can be sensibly applied, perhaps
| _crInvLock (_creatures w IM.! _yourID w) -> w
| rbDown -> case (yourItem w ^? _Just . itUse . heldScroll,_rbOptions w) of
(_,EquipOptions{}) -> scrollRBOption y w
(Nothing,_) -> closeObjScrollDir y w
(Just f,_) -> w & creatures . ix 0 . crInv . ix (crSel $ you w) %~ f y (you w)
| lbDown -> w & cameraZoom +~ y
| invKeyDown -> changeSwapInvSel yi w
| otherwise -> stopSoundFrom (CrReloadSound 0) $ changeAugInvSel yi w
DisplayInventory TweakInventory
| invKeyDown && rbDown -> w & moveTweakSel yi
| invKeyDown -> stopSoundFrom (CrReloadSound 0) $ changeInvSel yi w
| rbDown -> w & changeTweakParam yi
| otherwise -> w & moveTweakSel yi
DisplayInventory (CombineInventory _) -> w
& hud . hudElement . subInventory . combineInvSel . _Just %~ ((`mod` numcombs) . subtract yi)
DisplayInventory (DisplayTerminal tmid)
| rbDown && inTermFocus w -> guardDisconnectedID tmid w $ w
& terminals . ix tmid %~ updatetermsubsel
| inTermFocus w -> w
& terminals . ix tmid %~ updatetermsel
_ -> w
where
updatetermsel tm = case tm ^? tmInput . tiSel of
Nothing -> tm & tmInput . tiSel .~ (0,0)
Just (i,_) -> let newi = (i - yi) `mod` length (scrollCommands tm)
in tm & setInput newi 0 w
updatetermsubsel tm = case tm ^? tmInput . tiSel of
Nothing -> tm & tmInput . tiSel .~ (0,0)
Just (i,j) -> let newj = (j - yi) `mod` length (getArguments' (scrollCommands tm !! i) tm w)
in tm & setInput i newj w
setInput i j w' tm = tm
& tmInput . tiSel .~ (i,j)
& tmInput . tiText .~ T.pack (_tcString tc ++ " " ++ arg)
where
tc = scrollCommands tm !! i
arg = getArguments' tc tm w' !! j
numcombs = length $ combineItemListYou w
yi = round $ signum y
numLocs = (fst . IM.findMax $ _seenLocations w) + 1
rbDown = ButtonRight `M.member` _mouseButtons w
lbDown = ButtonLeft `M.member` _mouseButtons w
invKeyDown = ScancodeCapsLock `S.member` _keys w
getArguments' :: TerminalCommand -> Terminal -> World -> [String]
getArguments' tc tm = ("" :) . getArguments tc tm
getArguments :: TerminalCommand -> Terminal -> World -> [String]
getArguments tc tm w = case _tcEffect tc tm w of
NoArguments {} -> []
OneArgument _ m -> M.keys m
scrollCommands :: Terminal -> [TerminalCommand]
scrollCommands = (nullCommand :) . _tmScrollCommands
nullCommand :: TerminalCommand
nullCommand = TerminalCommand
{ _tcString = ""
, _tcAlias = []
, _tcHelp = ""
, _tcEffect = \_ _ -> NoArguments []
}
scrollRBOption :: Float -> World -> World
scrollRBOption y w
| y < 0 = w & rbOptions . opSel %~ (min (length (_opEquip (_rbOptions w))-1) . (+1))
| y > 0 = w & rbOptions . opSel %~ (max 0 . subtract 1)
| otherwise = w
-- nice idea, but the chain of setters and getters seems prohibitive
--scrollOver :: Foldable t
-- => ASetter s s Int Int -- index setter
-- -> Getting (First (t a)) s (t a) -- pointer to object of size
-- -> Float -- direction
-- -> s -> s
--scrollOver theset theget y w = case w ^? theget of
-- Just t -> w & theset %~ ( (`mod` length t) . (subtract y'))
-- Nothing -> w
-- where
-- y' = round $ signum y
moveTweakSel :: Int -> World -> World
moveTweakSel i w = case yourItem w ^? _Just . itTweaks . tweakParams of
Just l -> w & creatures . ix (_yourID w) . crInv . ix (crSel (you w))
. itTweaks . tweakSel %~ (`mod` length l) . subtract i
_ -> w
changeTweakParam :: Int -> World -> World
changeTweakParam i w = w
& creatures . ix (_yourID w) . crInv . ix (crSel (you w)) %~
( (itTweaks . tweakParams . ix paramid . curTweak .~ x)
. _doTweak params x)
where
tweaks = _itTweaks . fromJust $ yourItem w
params = _tweakParams tweaks IM.! paramid
x = (_curTweak params + i) `mod` _maxTweak params
paramid = _tweakSel tweaks