Files
loop/shader/shape/basic.frag
T

15 lines
274 B
GLSL

#version 450 core
in vec4 vCol;
in vec4 vPos;
in vec4 vNorm;
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
layout (location=2) out vec4 fNorm;
void main()
{
fCol = vCol;
fPos = vPos;
fNorm = vNorm;
//fNorm = vec4(vPos.x,vPos.y+2,vPos.z,1);
}