Files
loop/app/Main.hs
T
2021-04-08 11:18:10 +02:00

92 lines
2.9 KiB
Haskell

module Main where
import Loop
import Shader
import LoadConfig
import Dodge.Default
import Dodge.Data
import Dodge.Initialisation
import Dodge.Update
import Dodge.Event
import Dodge.Render
import Dodge.LoadConfig
import Dodge.Config.Update
import Dodge.LoadSound
import Picture
import Picture.Render
import Picture.Preload
import Sound
import Preload
import Sound.Data
import Music
import Control.Concurrent
import Control.Lens
import Foreign (Word32)
import Control.Monad (when,void)
import System.Random
import qualified Data.Map as M
import qualified Data.IntMap as IM
import Graphics.Rendering.OpenGL hiding (color, rotate, scale, translate)
import qualified SDL
import qualified SDL.Mixer as Mix
main :: IO ()
main = do
(sizex,sizey) <- loadConfig
keyConfig <- loadKeyConfig
dodgeConfig <- loadDodgeConfig
setupLoop
(sizex,sizey)
(SDL.cursorVisible $= False >> doPreload' dodgeConfig >>= resizeSpareFBO sizex sizey)
(\x -> (SDL.cursorVisible $= True) >> cleanUpPreload x)
(fmap (setWindowSize sizex sizey keyConfig . (config .~ dodgeConfig)) firstWorld)
doSideEffects
handleEvent
(Just . update)
doSideEffects :: PreloadData SoundOrigin -> World -> IO (PreloadData SoundOrigin)
doSideEffects preData w = do
startTicks <- SDL.ticks
updateDodgeConfig w
void $ doDrawing (_renderData preData) w
playPositionalSoundQueue (_loadedChunks $ _soundData preData) (_soundQueue w)
newPlayingSounds <- playAndUpdate (_soundData preData) (_sounds w)
endTicks <- SDL.ticks
let lastFrameTicks = _frameTimer preData
when (_debugMode w) $ void $ renderFoldable
(_renderData preData)
(picToLTree Nothing . setLayer 1 . setDepth (-1)
. translate (-0.5) (-0.8) . scale 0.0005 0.0005
. text $ "ms/frame " ++ show (endTicks - lastFrameTicks)
)
return $ preData & soundData . playingSounds .~ newPlayingSounds
& frameTimer .~ endTicks
doPreload' :: Dodge.LoadConfig.Configuration -> IO (PreloadData a)
doPreload' config = do
lChunks <- loadSounds
lMusic <- loadMusic
let sData = SoundData {_loadedChunks = lChunks, _playingSounds = M.empty}
mData = MusicData {_loadedMusic = lMusic}
Mix.playMusic Mix.Forever (lMusic IM.! 0)
setVolume config
rData <- preloadRender
return $ PreloadData
{ _renderData = rData
, _soundData = sData
, _musicData = mData
, _frameTimer = 0
}
checkForGlErrors :: IO ()
checkForGlErrors = do
errs <- errors
when (length errs > 0) $ putStrLn $ "GLerror during doLoop: " ++ unwords (map show errs)
setWindowSize :: Int -> Int -> KeyConfigSDL-> World -> World
setWindowSize x y z w = w & windowX .~ fromIntegral x
& windowY .~ fromIntegral y
& keyConfig .~ z