491 lines
19 KiB
Haskell
491 lines
19 KiB
Haskell
{-# LANGUAGE BangPatterns #-}
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{-|
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Module : Geometry
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Description : Geometry helpers
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This module provides geometry functions that manipulate pairs of floats.
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Conventions:
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Seg refers to a segment, typically defined by two points, and will typically not extend beyond either of these points.
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Line refers to a line defined by two points, and extends beyond the two points.
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-}
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module Geometry
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( module Geometry
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-- , module Geometry.Data
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, module Geometry.Intersect
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, module Geometry.Bezier
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, module Geometry.Vector
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)
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where
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import Geometry.Data
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import Geometry.Intersect
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import Geometry.Bezier
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import Geometry.Vector
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--import Data.Function
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import Data.List
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import Data.Maybe
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--import Control.Applicative
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-- | Return a point a distance away from a first point towards a second point.
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-- Does not go past the second point.
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alongSegBy :: Float -> Point2 -> Point2 -> Point2
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alongSegBy !x !a !b = a +.+ y *.* normalizeV (b -.- a)
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where
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y = min x $ dist a b
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-- | Given a line and a point return the point on the line closest to the
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-- point.
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closestPointOnLine
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:: Point2 -- ^ First line point.
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-> Point2 -- ^ Second line point.
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-> Point2 -- ^ Point not on line.
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-> Point2
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{-# INLINE closestPointOnLine #-}
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closestPointOnLine !a !b !p = a +.+ u *.* (b -.- a)
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where u = closestPointOnLineParam a b p
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-- | Given a line and a point return a value corresponding to how far along the
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-- line the point is.
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closestPointOnLineParam
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:: Point2 -- ^ First line point.
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-> Point2 -- ^ Second line point.
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-> Point2 -- ^ Point not on line.
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-> Float
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{-# INLINE closestPointOnLineParam #-}
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closestPointOnLineParam !a !b !p
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= (p -.- a) `dotV` (b -.- a) / (b -.- a) `dotV` (b -.- a)
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-- | Draw a rectangle based on maximal N E S W values.
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rectNESW :: Float -> Float -> Float -> Float -> [Point2]
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rectNESW !a !b !c !d = [(b,a),(b,c),(d,c),(d,a) ]
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-- | Draw a rectangle based on maximal N S E W values.
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rectNSEW :: Float -> Float -> Float -> Float -> [Point2]
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rectNSEW !n !s !e !w = rectNESW n e s w
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-- | Draw a rectangle based on maximal N S W E values.
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rectNSWE :: Float -> Float -> Float -> Float -> [Point2]
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rectNSWE !n !s !w !e = [ (w,n), (w,s), (e,s), (e,n)]
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-- | Draw a rectangle around the origin with given height and width
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rectWdthHght :: Float -> Float -> [Point2]
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rectWdthHght w h = rectNSWE h (-h) (-w) w
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-- | Test whether a point is in a polygon or on the polygon border.
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-- Supposes the points in the
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-- polygon are listed in anticlockwise order.
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pointInOrOnPolygon :: Point2 -> [Point2] -> Bool
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pointInOrOnPolygon !p (x:xs) = all (\l -> not (uncurry isRHS l p)) $ zip (x:xs) (xs ++ [x])
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pointInOrOnPolygon _ _ = undefined
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-- | Test whether a point is strictly inside a polygon.
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-- Supposes the points in the polygon are listed in anticlockwise order.
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pointInPolygon :: Point2 -> [Point2] -> Bool
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pointInPolygon !p (x:xs) = all (\l -> uncurry (errorIsLHS 1) l p) $ zip (x:xs) (xs ++ [x])
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pointInPolygon _ [] = False
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-- | Debug version of 'pointInPolygon'.
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errorPointInPolygon :: Int -> Point2 -> [Point2] -> Bool
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errorPointInPolygon !i !p xs
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| length xs == 1 = error "one point polygon"
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| length xs == 2 = error "two point polygon"
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| nub xs == xs = pointInPolygon p xs
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| otherwise = error $ "errorPointInPolygon "++ show i
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-- | Debug version of 'normalizeV'.
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errorNormalizeV :: Int -> Point2 -> Point2
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errorNormalizeV !i (0,0) = error $ "problem with function: errorNormalizeV "++show i
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errorNormalizeV _ !p = normalizeV p
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-- | Debug version of 'angleVV'.
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errorAngleVV :: Int -> Point2 -> Point2 -> Float
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errorAngleVV !i (0,0) _ = error $ "problem with function: errorAngleVV "++show i
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errorAngleVV !i _ (0,0) = error $ "problem with function: errorAngleVV "++show i
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errorAngleVV _ !p !p' = angleVV p p'
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-- | Debug version of 'isLHS'.
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errorIsLHS :: Int -> Point2 -> Point2 -> Point2 -> Bool
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errorIsLHS !i !x !y
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| x == y = error $ "problem with function: errorIsLHS " ++show i
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| otherwise = isLHS x y
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-- | Debug version of 'closestPointOnLine'
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errorClosestPointOnLine :: Int -> Point2 -> Point2 -> Point2 -> Point2
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errorClosestPointOnLine !i !x !y
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| x == y = error $ "problem with function: errorClosestPointOnLine " ++show i
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| otherwise = closestPointOnLine x y
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-- | Debug version of 'closestPointOnLineParam'
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errorClosestPointOnLineParam :: Int -> Point2 -> Point2 -> Point2 -> Float
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errorClosestPointOnLineParam _ !x! y! z
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| x == y = dist x z
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| otherwise = closestPointOnLineParam x y z
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-- | Test whether a point is on the LHS of a line.
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-- Returns False if the line is of zero length.
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isLHS
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:: Point2 -- ^ First line point.
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-> Point2 -- ^ Second line point.
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-> Point2 -- ^ Point not on line.
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-> Bool
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{-# INLINE isLHS #-}
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isLHS
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(x,y)
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(x',y')
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(x'',y'')
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| (x,y) == (x',y') = False
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| otherwise = a1 * b2 - a2 * b1 > 0
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where
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a1 = x' - x
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a2 = y' - y
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b1 = x'' - x
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b2 = y'' - y
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-- | Test whether a point is on the LHS of a line.
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-- Returns False if the line is of zero length.
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isRHS
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:: Point2 -- ^ First line point.
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-> Point2 -- ^ Second line point.
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-> Point2 -- ^ Point not on line.
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-> Bool
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{-# INLINE isRHS #-}
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isRHS
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(x,y)
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(x',y')
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(x'',y'')
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| (x,y) == (x',y') = False
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| otherwise = a1 * b2 - a2 * b1 < 0
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where
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a1 = x' - x
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a2 = y' - y
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b1 = x'' - x
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b2 = y'' - y
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orderPolygonAround
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:: Point2 -- ^ point to order around
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-> [Point2]
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-> [Point2]
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orderPolygonAround _ [] = []
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orderPolygonAround cen ps = sortOn (\p -> argV (p -.- cen)) ps
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orderAroundFirst :: [Point2] -> [Point2]
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orderAroundFirst [] = []
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orderAroundFirst (a:as) = a : orderPolygonAround a as
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-- | Reorder points to be anticlockwise around their center.
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orderPolygon :: [Point2] -> [Point2]
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orderPolygon [] = []
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orderPolygon ps = orderPolygonAround (1/ fromIntegral (length ps) *.* foldr1 (+.+) ps) ps
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-- | Adds a point to a convex polygon.
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-- If the point is inside, returns the original.
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-- Points ordered anticlockwise, input not checked.
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addPointPolygon :: Point2 -> [Point2] -> [Point2]
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addPointPolygon p ps
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| pointInOrOnPolygon p ps = ps
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| otherwise = orderPolygon $ p : ps
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-- | Creates the convex hull of a set of points.
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convexHull :: [Point2] -> [Point2]
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convexHull (x:y:z:xs) = grahamScan $ orderAroundFirst $ sortOn (\(a,b) -> (b,a)) (x:y:z:xs)
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convexHull _ = error "Tried to create the convex hull of two or fewer points"
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grahamScan :: [Point2] -> [Point2]
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grahamScan = foldr push []
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where
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push point stack = grahamEliminate (point:stack)
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-- | Remove second element if top three elements are not counterclockwise.
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-- Repeat if necessary. See
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-- https://codereview.stackexchange.com/questions/206019/graham-scan-algorithm-in-haskell
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grahamEliminate :: [Point2] -> [Point2]
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grahamEliminate (x:y:z:xs)
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| isRHS x y z = grahamEliminate (x:z:xs)
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grahamEliminate xs = xs
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-- | Return distance between two points.
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dist :: Point2 -> Point2 -> Float
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{-# INLINE dist #-}
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dist !p1 !p2 = magV (p2 -.- p1)
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-- | Return midpoint between two points.
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pHalf :: Point2 -> Point2 -> Point2
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pHalf !a !b = 0.5 *.* (a +.+ b)
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-- | Test whether a circle is on a segment by intersecting a new normal segment through the
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-- center of the circle with the segment itself.
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-- Returns False if the circle center is beyond the enpoints of the
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-- segment.
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circOnSegNoEndpoints :: Point2 -> Point2 -> Point2 -> Float -> Bool
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{-# INLINE circOnSegNoEndpoints #-}
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circOnSegNoEndpoints !p1 !p2 !c !rad = isJustTrue (fmap (\p -> magV (p -.- c) < rad) y)
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where
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y = intersectSegLine' p1 p2 c (c +.+ vNormal (p1 -.- p2))
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isJustTrue (Just True) = True
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isJustTrue _ = False
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-- | Test whether a circle is on a segment by intersecting a normal and testing
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-- the distance to the endpoints of the segment.
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circOnSeg :: Point2 -> Point2 -> Point2 -> Float -> Bool
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{-# INLINE circOnSeg #-}
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circOnSeg !p1 !p2 !c !rad = magV (p1 -.- c) <= rad || magV (p2 -.- c) <= rad
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|| isJustTrue (fmap (\p -> magV (p -.- c) < rad) y)
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where
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y = intersectSegLine' p1 p2 c (c +.+ vNormal (p1 -.- p2))
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isJustTrue (Just True) = True
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isJustTrue _ = False
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-- | Find the difference between two Nums.
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difference :: (Ord a, Num a) => a -> a -> a
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difference x y
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| x > y = x - y
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| otherwise = y - x
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-- | Given vector line direction and a vector movement,
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-- reflects the movement according to the line.
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reflectIn :: Point2 -> Point2 -> Point2
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reflectIn line vec = rotateV angle vec
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where
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angle = 2 * angleBetween line vec
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-- | Find angle between two points.
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-- Not normalised, ranges from -2*pi to 2*pi.
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angleBetween :: Point2 -> Point2 -> Float
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angleBetween v1 v2 = argV v1 - argV v2
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-- | Return a list containing two copies of a pair.
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doublePair :: (a,a) -> [(a,a)]
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doublePair (x,y) = [(x,y),(y,x)]
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-- | Test whether two polygons intersect by testing the intersection of each
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-- consecutive pair of points.
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polysIntersect :: [Point2] -> [Point2] -> Bool
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polysIntersect (p:ps) (q:qs)
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= any isJust $ (\(a,b) (c,d) -> myIntersectSegSeg a b c d) <$> pairs1 <*> pairs2
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where
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pairs1 = zip (p:ps) (ps++[p])
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pairs2 = zip (q:qs) (qs++[q])
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polysIntersect _ _ = False
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-- | Test whether two polygons intersect or if one is contained in the other.
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polysOverlap :: [Point2] -> [Point2] -> Bool
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polysOverlap (p:ps) (q:qs) = polysIntersect (p:ps) (q:qs)
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|| pointInPolygon p (q:qs)
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|| pointInPolygon q (p:ps)
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polysOverlap _ _ = False
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-- | Test whether any polygons from a first list intersect with any polygons from
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-- a second list.
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anyPolyssIntersect :: [[Point2]] -> [[Point2]] -> Bool
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anyPolyssIntersect x y = or $ polysIntersect <$> x <*> y
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-- split a list into triples, forms triangles from a polygon
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polyToTris :: [s] -> [s]
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{-# INLINE polyToTris #-}
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polyToTris (a:b:c:as) = a : intercalate [a] (zipWith (\x y->[x,y]) (b:c:as) (c:as))
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polyToTris _ = []
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-- | Return n equidistant points on a circle with a radius of 600.
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nRays :: Int -> [Point2]
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nRays n = take n $ iterate (rotateV (2*pi/fromIntegral n)) (600,0)
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-- | Return n equidistant points on a circle with a radius of x.
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nRaysRad :: Int -> Float -> [Point2]
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nRaysRad n x = take n $ iterate (rotateV (2*pi/fromIntegral n)) (x,0)
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-- | Test whether an angle is to the left of another angle, according to the
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-- smallest change in rotation between them.
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-- This appears to sometimes fail if the angles are not normalized.
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isLeftOfA :: Float -> Float -> Bool
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isLeftOfA angle1 angle2 = (angle1 - angle2 < pi && angle1 > angle2)
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|| (angle2 - angle1 > pi && angle2 > angle1)
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-- | Test whether a vector is to the left of another, according to the smallest
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-- change of rotation between them.
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isLeftOf :: Point2 -> Point2 -> Bool
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isLeftOf x y = isLeftOfA (argV x) (argV y)
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-- | Find the difference between two angles.
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-- Possibly not correct...
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diffAngles :: Float -> Float -> Float
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diffAngles x y
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| diff > pi = diffAngles (x - 2*pi) y
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| diff >= 0 = diff
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| diff > -pi = -diff
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| otherwise = diffAngles (x + 2*pi) y
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where
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diff = x-y
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-- | Given a triangle where we know the length of a first side,
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-- the length of a second side, and the angle between the first side and the
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-- third side, finds the length of the third side.
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-- Note this doesn't necessarily find ALL solutions, asin is a map not a function.
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ssaTri :: Float -> Float -> Float -> Float
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ssaTri ab bc a
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| sin a == 0 = 0
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| bc == 0 = ab
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| otherwise =
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let c = asin ( (ab * sin a)/bc)
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b = pi - (a + c)
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in sin b * bc / sin a
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-- | Given two points of a triangle and a third point, return
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-- the point which lies between pa and pc' on a line from pb of length bc.
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-- Note that there are likely two such points, this should return the point
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-- closer to pc'.
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ssaTriPoint :: Point2 -> Point2 -> Point2 -> Float -> Point2
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ssaTriPoint pa pb pc' bc
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= let ab = magV (pa -.- pb)
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a = errorAngleVV 6 (pb -.- pa) (pc' -.- pa)
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ac = ssaTri ab bc a
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in pa +.+ (ac *.* errorNormalizeV 47 (pc' -.- pa))
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-- | Safe version of 'ssaTriPoint'.
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ssaTriPoint' :: Point2 -> Point2 -> Point2 -> Float -> Maybe Point2
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ssaTriPoint' pa pb pc' bc
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| dist pb (closestPointOnSeg pa pc' pb) >= bc
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= Nothing
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| otherwise
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= Just $ ssaTriPoint pa pb pc' bc
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-- | A potential correction of 'ssaTriPoint'.
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-- This should be tested and benchmarked.
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ssaTriPointCorrect :: Point2 -> Point2 -> Point2 -> Float -> Maybe Point2
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ssaTriPointCorrect pa pb pc' bc
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| param <= 1 && param >= 0 = Just p
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| otherwise = Nothing
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where
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p = ssaTriPoint pa pb pc' bc
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param = closestPointOnLineParam pa pc' p
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-- | Given a segment and external point, find the closest point on the segment.
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closestPointOnSeg :: Point2 -> Point2 -> Point2 -> Point2
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closestPointOnSeg segP1 segP2 p
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| errorClosestPointOnLineParam 3 segP1 segP2 p <= 0 = segP1
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| errorClosestPointOnLineParam 4 segP1 segP2 p >= 1 = segP2
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| otherwise = errorClosestPointOnLine 2 segP1 segP2 p
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-- | Return Just a point if it is inside a circle, Nothing otherwise.
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pointInCircle :: Point2 -> Float -> Point2 -> Maybe Point2
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pointInCircle p r c
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| p == c = Just p
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| magV (p -.- c) < r = Just p
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| otherwise = Nothing
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-- | Determines if a moving point intersects with a circle,
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-- if so, returns a point on circle that intersects with the line passing
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-- throught the circle : HOPEFULLY THE CORRECT OF THE TWO!
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collidePointCirc :: Point2 -> Point2 -> Float -> Point2 -> Maybe Point2
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collidePointCirc p1 p2 rad c = ssaTriPoint' p2 c p1 rad
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-- | As 'collidePointCirc', but changes the point to a measure of the distance.
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collidePointCirc' :: Point2 -> Point2 -> Float -> Point2 -> Maybe Float
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collidePointCirc' p1 p2 rad c = fmap (\x -> magV (x -.- p1))
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(collidePointCirc p1 p2 rad c)
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-- | As 'collidePointCirc', but returns both the point and the measure of the distance.
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collidePointCirc'' :: Point2 -> Point2 -> Float -> Point2 -> Maybe (Point2,Float)
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collidePointCirc'' p1 p2 rad c = (,) <$> collidePointCirc p1 p2 rad c
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<*> collidePointCirc' p1 p2 rad c
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-- | As 'collidePointCirc', but uses the supposedly correct version of ssaTriPoint.
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collidePointCircCorrect :: Point2 -> Point2 -> Float -> Point2 -> Maybe Point2
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collidePointCircCorrect p1 p2 rad c = ssaTriPointCorrect p2 c p1 rad
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-- | Finds the height of a triangle using herons formula.
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-- The base is the line between the first two points.
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heron :: Point2 -> Point2 -> Point2 -> Float
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heron x y z
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| x == y = 0
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| otherwise =
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let a = magV $ x -.- y
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b = magV $ y -.- z
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c = magV $ z -.- x
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s = (a+b+c)/2
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area = sqrt(s*(s-a)*(s-b)*(s-c))
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in 2*area/a
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-- | Multiplies reflection in normal by factor.
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reflectInParam :: Float -> Point2 -> Point2 -> Point2
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reflectInParam x line vec =
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let angle = 2 * angleBetween line vec
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rAng = rotateV angle vec
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p = x *.* errorClosestPointOnLine 3 (0,0) (vNormal line) rAng
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in rAng -.- p
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--reflectIn' :: Point2 -> Point2 -> Point2 -> Point2 -> Point2
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--reflectIn' l1 l2 v1 v2 = v1 +.+ reflectIn (l1 -.- l2) (v2 -.- v1)
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isOnSeg :: Point2 -> Point2 -> Point2 -> Bool
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isOnSeg l1 l2 p =
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errorClosestPointOnLineParam 10 l1 (l1 +.+ vNormal (l2 -.- l1)) p == 0
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&& errorClosestPointOnLineParam 11 l1 l2 p <= 1
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&& errorClosestPointOnLineParam 12 l1 l2 p >= 0
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-- | Divide a segment into a list of points with a maximal distance between
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-- them.
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-- the take 5000 here is a hack, otherwise divideLine seems to sometimes
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-- generate an infinite list, and I don't know why
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divideLine :: Float -> Point2 -> Point2 -> [Point2]
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--divideLine x a b = map (\i -> a +.+ (i / (fromIntegral numPoints)) *.* (b -.- a))
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divideLine x a b = take 5000
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$ map (\i -> a +.+ (fromIntegral i / fromIntegral numPoints *.* (b -.- a)) )
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ns
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where
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d = dist a b
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numPoints = max 1 $ ceiling $ d / x
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ns = [0 :: Int .. numPoints]
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-- | As 'divideLine', but must return an odd number of points.
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divideLineOddNumPoints :: Float -> Point2 -> Point2 -> [Point2]
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--divideLine x a b = map (\i -> a +.+ (i / (fromIntegral numPoints)) *.* (b -.- a))
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divideLineOddNumPoints x a b = take 5000
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$ map (\i -> a +.+ (fromIntegral i / fromIntegral numPoints *.* (b -.- a)) )
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ns
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where
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d = dist a b
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numPoints' = max 1 $ ceiling $ d / x
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numPoints
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| even numPoints' = numPoints'
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| otherwise = numPoints' + 1
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ns = [0 .. numPoints] :: [Int]
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-- | Given two pairs of Ints, returns a list of pairs of Ints that form
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-- a digital line between them.
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digitalLine :: (Int,Int) -> (Int,Int) -> [(Int,Int)]
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{-# INLINE digitalLine #-}
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digitalLine (x1,y1) (x2,y2)
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| abs (x1-x2) > abs (y1-y2) =
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[ (x,( (y1-y2) * x + x1*y2 - x2*y1) `rdiv` (x1-x2) )
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| x <- intervalList x1 x2
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]
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| otherwise =
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[ ( ((x1-x2) * y + y1*x2 - y2*x1) `rdiv` (y1-y2) , y)
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| y <- intervalList y1 y2
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]
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where
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rdiv a b = round $ fromIntegral a / (fromIntegral b :: Float)
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-- | Given two pairs of 'Int's, create a list of pairs of 'Int's that form a
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-- rectangle between them.
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digitalRect :: (Int,Int) -> (Int,Int) -> [(Int,Int)]
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{-# INLINE digitalRect #-}
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digitalRect (a,b) (c,d) = [(s,t) | s <- [minx .. maxx] , t <- [miny .. maxy]]
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where
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maxx = max a c
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minx = min a c
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maxy = max b d
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miny = min b d
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-- | Given two Ints, creates the list of Ints between these.
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intervalList :: Int -> Int -> [Int]
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intervalList x y
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| y >= x = [x .. y]
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| otherwise = reverse [y..x]
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-- | Create points on the circumference of a circle with maximal distance
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-- between them.
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divideCircle :: Float -> Point2 -> Float -> [Point2]
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divideCircle x cen rad = map (cen +.+) $ nRaysRad n rad
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where
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n = ceiling $ rad * 2 * pi / x
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arcStepwise
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:: Float -- ^ Maximum distance between points
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-> Float -- ^ Angle to travel
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-> Point2 -- ^ Center
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-> Point2 -- ^ Start vector from center
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-> [Point2]
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arcStepwise ssize a c v
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| a < 0 = reverse $ arcStepwisePositive ssize (negate a) c (rotateV a v)
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| otherwise = arcStepwisePositive ssize a c v
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arcStepwisePositive
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:: Float -- ^ Maximum distance between points
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-> Float -- ^ Angle to travel, assumed to be positive
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-> Point2 -- ^ Center
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-> Point2 -- ^ Start vector from center
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-> [Point2]
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arcStepwisePositive ssize a cen v = (cen +.+) . (`rotateV` v) <$> rots
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where
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rots :: [Float]
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rots = map ((a*) . (/ fromIntegral n ) . fromIntegral) [0 .. n]
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n :: Int
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n = ceiling (a * magV v / ssize)
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--nPointsOnCirc :: Int -> Float -> [Point2]
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--nPointsOnCirc n rad = take n $ iterate (rotateV (2*pi/fromIntegral n)) (rad,0)
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--lineInPolygon :: Point2 -> Point2 -> [Point2] -> Bool
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--lineInPolygon a b ps =
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-- pointInPolygon a ps
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-- || pointInPolygon b ps
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-- || any (isJust . uncurry (intersectSegSeg' a b)) pss
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-- where
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-- pss = zip ps (tail ps ++ [head ps])
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-- | Given a list of points, returns pairs of points linking the points into a
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-- loop.
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makeLoopPairs :: [Point2] -> [(Point2,Point2)]
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makeLoopPairs [] = error "tried to make loop with empty list of points"
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makeLoopPairs [_] = error "tried to make loop with singleton list of points"
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makeLoopPairs (x:xs) = zip (x:xs) (xs ++ [x])
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-- | Test whether a point is in a cone.
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-- Note the pair is ordered.
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-- Doesn't work for obtuse angles.
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pointIsInCone
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:: Point2 -- ^ Cone point.
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-> (Point2,Point2) -- ^ Points delimiting the left and right boundaries of the cone.
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-> Point2 -- ^ Point to test.
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-> Bool
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pointIsInCone c (rightp,leftp) p = isLHS c rightp p && isLHS leftp c p
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-- | TODO: implement using Control.Foldl
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centroid :: Foldable t => t Point2 -> Point2
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centroid xs = 1 / fromIntegral (length xs) *.* foldl' (+.+) (0,0) xs
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