Files
loop/src/Dodge/LightSource.hs
T
2022-07-16 18:07:43 +01:00

110 lines
2.9 KiB
Haskell

module Dodge.LightSource
( tlsTimeRadFunPos
, tlsTimeRadColPos
, lsRadCol
, lsPosRadCol
, lsColPosRad
, lsPosColRad
, lsColPos
, lsPosCol
, lsPosRad
, lsColPosID
, makeTlsTimeRadColPos
, destroyLS
) where
import Dodge.Data
import Geometry.Data
import Geometry.Vector
import Geometry.Vector3D
import Dodge.Default.LightSource
import LensHelp
import Dodge.WorldEvent.Sound
import Dodge.Material.Sound
lsPosRad :: Point3 -> Float -> LightSource
lsPosRad = lsColPosRad 0.75
tlsTimeRadFunPos :: Int -> Float -> (Int -> Float) -> Point3 -> TempLightSource
tlsTimeRadFunPos t rmax intensityF p = TLS
{ _tlsParam = LSParam
{ _lsPos = p
, _lsRad = rmax
, _lsCol = f $ intensityF t
}
, _tlsUpdate = upF
, _tlsTime = t
}
where
upF tls
| _tlsTime tls <= 0 = Nothing
| otherwise = Just $ tls
& tlsTime -~ 1
& tlsParam . lsCol .~ f (intensityF (_tlsTime tls) )
f x' = V3 x' x' x'
lsPosColRad :: Point3 -> Point3 -> Float -> LightSource
lsPosColRad p col = lsColPosRad col p
lsPosRadCol :: Point3 -> Float -> Point3 -> LightSource
lsPosRadCol p r col = defaultLS
& lsParam . lsPos .~ p
& lsParam . lsRad .~ r
& lsParam . lsCol .~ col
lsColPosID :: Point3 -> Point3 -> Int -> LightSource
lsColPosID col p i = lsColPos col p & lsID .~ i
lsColPos :: Point3 -> Point3 -> LightSource
lsColPos col pos = lsColPosRad col pos 700
lsPosCol :: Point3 -> Point3 -> LightSource
lsPosCol pos col = lsColPos col pos
lsColPosRad :: Point3 -> Point3 -> Float -> LightSource
lsColPosRad col pos r = lsPosRadCol pos r col
lsRadCol :: Float -> Point3 -> LightSource
lsRadCol r col = defaultLS & lsParam . lsRad .~ r
& lsParam . lsCol .~ col
tlsTimeRadColPos
:: Int
-> Float -- ^ maximal radius
-> Point3
-> Point3
-> TempLightSource
tlsTimeRadColPos t rmax col (V3 x y z) = TLS
{ _tlsParam = LSParam
{ _lsPos = V3 x y z
, _lsRad = rmax
, _lsCol = col
}
, _tlsUpdate = upF
, _tlsTime = t
}
where
upF tls
| _tlsTime tls <= 0 = Nothing
| otherwise = Just $ tls
& tlsTime -~ 1
makeTlsTimeRadColPos :: Int -> Float -> Point3 -> Point3 -> World -> World
makeTlsTimeRadColPos i rad (V3 r g b) p = tempLightSources .:~ tlsTimeRadColPos i rad (V3 r g b) p
destroyLS :: Int -> World -> World
destroyLS lsid w = w
& lightSources . at lsid .~ Nothing
& destroyLSFlashAt p3
& originsIDsAt [MaterialSound Glass n | n <- [0,1,2]] (destroyMatS Glass) (xyV3 p3)
where
ls = w ^?! lightSources . ix lsid
p3 = _lsPos $ _lsParam ls
destroyLSFlashAt :: Point3 -> World -> World
destroyLSFlashAt (V3 x' y' z') = tempLightSources .:~ tlsTimeRadFunPos 20 150 intensityFunc (addZ z' p)
where
p = V2 x' y'
intensityFunc x
| x < 10 = 1 / (10 - fromIntegral x)
| otherwise = 1