Files
loop/src/Dodge/Render/Picture.hs
T
justin 2c6037d852 Fix dragging over items larger than the selection group
There is still a further choice/improvement to be made here,
but at least dragging shouldn't glitch out as it currently stands
2024-11-25 11:09:58 +00:00

257 lines
7.2 KiB
Haskell

module Dodge.Render.Picture (
fixedCoordPictures,
) where
import Control.Lens
import Control.Monad
import Data.Maybe
import Dodge.Base.Coordinate
import Dodge.Base.Window
import Dodge.Data.Universe
import Dodge.Render.HUD
import Dodge.Render.List
import Dodge.Render.MenuScreen
import Geometry
import HelpNum
import Picture
fixedCoordPictures :: Universe -> Picture
fixedCoordPictures u =
drawMenuOrHUD cfig u
<> drawConcurrentMessage u
<> ttl (translate hw 0 $ drawList (map text (_uvTestString u u)))
<> ttl
( translate (0.5 * hw) (- hh)
. drawList
. map text
$ show (u ^. uvWorld . cWorld . lWorld . lTestInt) :
(u ^. uvWorld . cWorld . lWorld . lTestString)
)
<> displayFrameTicks u
<> aimDelaySweep (u ^. uvWorld)
<> drawMouseCursor u
where
cfig = _uvConfig u
hw = halfWidth cfig
hh = halfHeight cfig
ttl = toTopLeft cfig
displayFrameTicks :: Universe -> Picture
displayFrameTicks u
| debugOn Show_ms_frame $ _uvConfig u =
translate (-10) (- halfHeight (_uvConfig u) + 6)
. scale 0.2 0.2
$ fpsText (u ^. uvFrameTicks - u ^. uvLastFrameTicks)
| otherwise = mempty
fpsText :: (Show a, Ord a, Num a) => a -> Picture
fpsText x = color col . text $ "ms/frame " ++ show x
where
col
| x < 22 = blue
| x < 30 = green
| x < 40 = yellow
| x < 50 = orange
| otherwise = red
drawMenuOrHUD :: Configuration -> Universe -> Picture
drawMenuOrHUD cfig u = case u ^. uvScreenLayers of
[] -> drawHUD (u ^. uvConfig) (u ^. uvWorld)
(lay : _) -> drawMenuScreen cfig (u ^? uvWorld . input . mouseContext . mcoMenuClick) lay
drawConcurrentMessage :: Universe -> Picture
drawConcurrentMessage u =
translate 0 (50 - halfHeight cfig)
. stackPicturesAt
. map (centerText . f)
$ u ^.. uvSideEffects . each
where
cfig = _uvConfig u
f (RunningSideEffect ce) = ce ++ " IN PROGRESS"
f x = _ceString x ++ " QUEUED"
drawMouseCursor :: Universe -> Picture
drawMouseCursor u =
uncurryV translate (u ^. uvWorld . input . mousePos)
. color white
. setDepth 1
$ mouseCursorType u
mouseCursorType :: Universe -> Picture
mouseCursorType u = case u ^. uvWorld . input . mouseContext of
NoMouseContext -> drawEmptySet 5
MouseAiming -> rotate a (drawPlus 5)
MouseMenuClick {} -> drawMenuClick 5
MouseMenuCursor -> drawMenuCursor 5
MouseInGame -> drawPlus 5
OverInvDrag 0 (Just (3,_)) _ _ -> drawDragDrop 5
OverInvDrag 0 Nothing _ _ -> drawDragDrop 5
OverInvDrag 0 (Just (0,_)) _ _ -> drawDrag 5
OverInvDrag 0 _ _ _ -> drawEmptySet 5
-- OverInvDrag 0 _ -> drawDragDrop 5
OverInvDrag 3 (Just (3,_)) _ _ -> drawDrag 5
OverInvDrag 3 _ _ _ -> drawDragPickup 5
OverInvDrag {} -> drawEmptySet 5
OverInvDragSelect {} -> drawDragSelect 5
OverInvSelect {} -> drawSelect 5
OverInvFilt {} -> drawCombFilter 5
OverCombSelect {} -> drawSelect 5
OverCombFilter {} -> drawCombFilterJump 5
OverCombCombine {} -> drawGapPlus 5
OverCombEscape -> rotate (pi/4) $ drawPlus 5
OverTerminalReturn {} -> drawReturn 5
OverTerminalEscape -> rotate (pi/4) $ drawPlus 5
where
w = u ^. uvWorld
a = fromMaybe 0 $ do
cpos <- w ^? cWorld . lWorld . creatures . ix 0 . crPos
return . toClosestMultiple (pi / 32) $
argV (mouseWorldPos (w ^. input) (w ^. wCam) -.- cpos)
- w ^. wCam . camRot
drawEmptySet :: Float -> Picture
drawEmptySet x = fold
[line [V2 x x,V2 (-x) (-x)]
,circle x
]
drawReturn :: Float -> Picture
drawReturn x = fold
[line [V2 0 0, V2 y y]
,line [V2 0 0, V2 y (-y)]
,line [V2 0 0, V2 (2*y) 0]
,line [V2 (2*y) 0, V2 (2*y) (2*x)]
]
where
y = 0.7 * x
--drawReturn = scale 0.1 0.1 . translate (-50) (-100) $ text [toEnum 153]
drawPlus :: Float -> Picture
drawPlus x = fold [line [V2 (- x) 0, V2 x 0], line [V2 0 (- x), V2 0 x]]
drawMenuClick :: Float -> Picture
drawMenuClick z = fold
[ line [V2 y 0, V2 x 0]
, line [V2 ny 0, V2 nx 0]
, line [V2 0 ny , V2 0 nx]
, line [V2 0 y , V2 0 x]
]
where
x = 0.5 * z
y = x + z
ny = - y
nx = - x
drawMenuCursor :: Float -> Picture
drawMenuCursor z = fold
[ line [V2 y 0, V2 x 0]
, line [V2 ny 0, V2 nx 0]
, line [V2 0 ny , V2 0 nx]
, line [V2 0 y , V2 0 x]
]
where
x = z
y = x + z
ny = - y
nx = - x
drawCombFilterJump :: Float -> Picture
drawCombFilterJump x = rotate (0.25*pi)
$ fold [line [V2 0 0, V2 x 0], line [V2 0 0, V2 0 x]]
drawDragSelect :: Float -> Picture
drawDragSelect x = polygonWire $ rectWH (0.5 * x) x
drawDrag :: Float -> Picture
drawDrag x = line [V2 0 y,V2 0 z]
<> line [V2 0 (-y),V2 0 (-z)]
<> line [V2 (-w) (z-w), V2 0 z, V2 w (z-w)]
<> line [V2 (-w) (w-z), V2 0 (-z), V2 w (w-z)]
<> drawSelect 5
where
z = 1.5 * x
y = 0.5 * x
w = 0.3 * x
drawDragDrop :: Float -> Picture
drawDragDrop x =
line (fmap (+V2 z (-x)) [V2 (-x) x,V2 0 x,V2 0 (-x)])
<> line (fmap (+V2 z (-x)) [V2 (-y) (y-x), V2 0 (-x), V2 y (y-x)])
<> drawSelect 5
where
z = 1.5 * x
y = 0.7 * x
drawDragPickup :: Float -> Picture
drawDragPickup x =
line [V2 (-0.5 *x) 0, V2 (-z) 0, V2 (-z) z]
<> line [V2 (-(z+y)) (z-y), V2 (-z) z, V2 (y-z) (z-y)]
<> drawSelect 5
where
z = 1.5 * x
y = 0.7 * x
--drawFiltDrag :: Float -> Picture
--drawFiltDrag x = polygonWire
-- [ V2 0 y
-- , V2 x y
-- , V2 0 (-y)
-- , V2 (-x) (-y)
-- ]
-- where
-- y = 0.5 * x
drawSelect :: Float -> Picture
drawSelect x = polygonWire $ rectWH (0.5 * x) (0.5 * x)
-- line [V2 (-x) 0, V2 0 0]
--drawSelect x = line
-- [ V2 x x
-- , V2 0 x
-- , V2 0 (-x)
-- , V2 x (-x)
-- ] <>
-- line [V2 (-x) 0, V2 0 0]
drawCombFilter :: Float -> Picture
drawCombFilter x = rotate (0.25*pi)
$ fold [line [V2 (- x) 0, V2 x 0], line [V2 0 (- x), V2 0 0]]
--drawDoublePlus :: Float -> Picture
--drawDoublePlus x = fold [line [V2 (- (1.5*x)) 0, V2 (1.5*x) 0]
-- , line [V2 (0.5 * x) (- x), V2 (0.5 * x) x]
-- , line [V2 (negate 0.5 * x) (- x), V2 (negate 0.5 * x) x]
-- ]
drawGapPlus :: Float -> Picture
drawGapPlus x =
fold
[ line [V2 (-1.5 * x) 0, V2 (-0.5 * x) 0]
, line [V2 (0.5 * x) 0, V2 (1.5 * x) 0]
, line [V2 (0.5 * x) (- x), V2 (0.5 * x) x]
, line [V2 (-0.5 * x) (- x), V2 (-0.5 * x) x]
]
aimDelaySweep :: World -> Picture
aimDelaySweep w = fold $ do
cr <- w ^? cWorld . lWorld . creatures . ix 0
aimstatus <- cr ^? crStance . posture
guard (aimstatus == Aiming)
return $ drawSweep cr w
drawSweep :: Creature -> World -> Picture
drawSweep cr w = fromMaybe mempty $ do
a <- safeArgV (mwp -.- p)
let a'
| a - cdir > pi = cdir + 2 * pi
| a - cdir < - pi = cdir - 2 * pi
| otherwise = cdir
return $
uncurryV translate (worldPosToScreen campos p) $
arcFull (a - rot) 10 white (a' - rot) 1 white (5 + dist mwp p * campos ^. camZoom) white
where
cdir = _crDir cr
rot = campos ^. camRot
p = _crPos cr
campos = w ^. wCam
theinput = w ^. input
mwp = mouseWorldPos theinput campos