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2d0f08c2e909436d8e904dc3342e71ed62a147ab
loop/shader
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History
justin b6feccd934 Make light position uniform 3d
2021-06-25 01:19:20 +02:00
..
lighting
Make light position uniform 3d
2021-06-25 01:19:20 +02:00
Old
Reorganise shaders
2021-03-21 12:50:27 +01:00
texture
Replace explicit matrix uniforms with single ubo
2021-06-24 17:58:15 +02:00
twoD
Fix ellipse shader coordinates
2021-06-24 21:20:14 +02:00
wall
Refactor lighting shaders
2021-06-25 00:44:45 +02:00
background.frag
Commit before fully removing uniforms other than the matrix
2021-06-10 15:45:52 +02:00
background.geom
Commit before fully removing uniforms other than the matrix
2021-06-10 15:45:52 +02:00
background.vert
Replace explicit matrix uniforms with single ubo
2021-06-24 17:58:15 +02:00
blur.frag
Add blurring of lightmap (and refactoring)
2021-05-01 02:28:04 +02:00
horizontalBlur.frag
Add blurring of lightmap (and refactoring)
2021-05-01 02:28:04 +02:00
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