Files
loop/shader/dualTwoD/arc.vert
T

15 lines
386 B
GLSL

#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (location = 2) in vec3 boxXboxYwidth;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
out vec4 vColor;
out vec3 vPosition;
out vec3 vparams;
void main() {
gl_Position = theMat * vec4(position,1);
vColor = color;
vparams = boxXboxYwidth;
vPosition = position;
}