432 lines
15 KiB
Haskell
432 lines
15 KiB
Haskell
{-# OPTIONS -Wno-incomplete-uni-patterns #-}
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module Dodge.Debug.Picture where
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import Control.Lens
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import Data.Foldable
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import qualified Data.Graph.Inductive as FGL
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import qualified Data.Map.Strict as M
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import Data.Maybe
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import qualified Data.Set as S
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import Dodge.Base
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import Dodge.Creature.Picture.Awareness
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import Dodge.Data.Universe
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import Dodge.GameRoom
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import Dodge.Graph
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import Dodge.Path
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import Dodge.Picture.SizeInvariant
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import Dodge.Render.InfoBox
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import Dodge.Render.Label
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import Dodge.Render.List
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import Dodge.ShortShow
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import Dodge.SoundLogic.LoadSound
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import Dodge.Viewpoints
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import Dodge.WorldEvent.ThingsHit
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import Dodge.Zoning
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import Dodge.Zoning.Base
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import Geometry
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import Geometry.ConvexPoly
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import qualified IntMapHelp as IM
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import Padding
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import Picture
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import SDL (MouseButton (..))
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import ShortShow
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import Sound.Data
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printPoint :: Point2 -> Picture
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printPoint p = color white $ uncurryV translate p $ fold [circle 3, scale 0.05 0.05 $ text (show p)]
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printRotPoint :: Float -> Point2 -> Picture
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printRotPoint r p =
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color white
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. uncurryV translate p
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$ fold [circle 3, rotate (negate r) $ scale 0.1 0.1 $ text (show p)]
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outsideScreenPolygon :: Configuration -> Camera -> [Point2]
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outsideScreenPolygon cfig w = [tr, tl, bl, br]
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where
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scRot = rotateV (w ^. camRot)
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scZoom p
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| (w ^. camZoom) /= 0 = (1 / (w ^. camZoom)) *.* p
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| otherwise = error "Trying to set screen zoom to zero"
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scTran p = p +.+ (w ^. camCenter)
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tr = f 3 3
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tl = f (-3) 3
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br = f 3 (-3)
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bl = f (-3) (-3)
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f a b = scTran $ scRot $ scZoom $ V2 (a * halfWidth cfig) (b * halfHeight cfig)
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-- cannot only test if walls are on screen, but also if they are on the cone
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-- towards the center of sight
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lineOnScreenCone :: Configuration -> World -> Point2 -> Point2 -> Bool
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lineOnScreenCone cfig w p1 p2 =
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pointInPolygon p1 sp
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|| pointInPolygon p2 sp
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|| any (isJust . uncurry (intersectSegSeg p1 p2)) sps
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where
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sp' = screenPolygon cfig (w ^. wCam)
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vp = w ^. wCam . camViewFrom
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sp
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| pointInPolygon vp sp' = sp'
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| otherwise = orderPolygon ((w ^. wCam . camViewFrom) : sp')
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sps = zip sp (tail sp ++ [head sp])
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drawWallFace :: Configuration -> World -> Wall -> Picture
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drawWallFace cfig w wall
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| isRHS sightFrom x y || not (wlIsOpaque wall) = blank
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| otherwise = setDepth (-1) . color (withAlpha 0 black) . polygon $ points
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where
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(x, y) = _wlLine wall
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points = extendConeToScreenEdge cfig w sightFrom (x, y)
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sightFrom = w ^. wCam . camViewFrom
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extendConeToScreenEdge :: Configuration -> World -> Point2 -> (Point2, Point2) -> [Point2]
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extendConeToScreenEdge cfig w c (x, y) = orderPolygon $ wallScreenIntersect ++ [x, y] ++ borderPs ++ cornerPs
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where
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borderPs = mapMaybe (intersectLinefromScreen cfig w c) [x, y]
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scpoly = reverse $ screenPolygon cfig (w ^. wCam)
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cornerPs = filter (pointIsInCone c (x, y)) scpoly
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wallScreenIntersect =
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mapMaybe (uncurry $ intersectSegSeg y ((2 *.* y) -.- x))
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. loopPairs
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$ scpoly
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-- the following assumes that the point a is inside the screen
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-- it still works otherwise, but it might intersect two points:
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-- it is not obvious which will be returned
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intersectLinefromScreen :: Configuration -> World -> Point2 -> Point2 -> Maybe Point2
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intersectLinefromScreen cfig w a b =
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listToMaybe
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. mapMaybe (\(x, y) -> intersectSegLineFrom x y b (b +.+ b -.- a))
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. loopPairs
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$ screenPolygon cfig (w ^. wCam)
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drawCollisionTest :: World -> Picture
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drawCollisionTest w = concat $ do
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a <- w ^. input . heldWorldPos . at ButtonLeft
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b <- w ^. input . heldWorldPos . at ButtonRight
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return $
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setLayer DebugLayer (color orange $ line [a, b])
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<> foldMap (drawCrossCol red . fst) (thingHit a b w)
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drawCircCollisionTest :: World -> Picture
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drawCircCollisionTest w = concat $ do
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a <- w ^. input . heldWorldPos . at ButtonLeft
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b <- w ^. input . heldWorldPos . at ButtonRight
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let col | anythingHitCirc 2 a b w = red
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| otherwise = green
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return $
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setLayer DebugLayer (color col $ line [a, b])
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<> drawCoord a w <> drawCoord b w
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drawWallsNearSegment :: World -> Picture
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drawWallsNearSegment w = concat $ do
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a <- w ^. input . heldWorldPos . at ButtonLeft
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b <- w ^. input . heldWorldPos . at ButtonRight
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return . foldMap f $ wlsNearSeg a b w
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where
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f wl = setLayer DebugLayer (color rose $ thickLine 3 [a, b])
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<> drawCoord a w <> drawCoord b w
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where
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(a, b) = _wlLine wl
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-- <> foldMap (drawCross . _crPos) (crsNearSeg a b w)
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-- <> foldMap (drawZoneCol green crZoneSize . zoneOfPoint crZoneSize) (xIntercepts crZoneSize a b)
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-- <> foldMap (drawZoneCol yellow crZoneSize . zoneOfPoint crZoneSize) (yIntercepts' crZoneSize a b)
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-- <> foldMap (drawLabCrossCol blue) (xIntercepts crZoneSize a b)
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-- # OPTIONS -Wno-incomplete-uni-patterns #-}
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drawZoneCol :: Color -> Float -> V2 Int -> Picture
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drawZoneCol col s (V2 x y) = setLayer DebugLayer . color col $ thickLine 2 (p : ps ++ [p])
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where
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(p : ps) =
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zipWith (+.+) (square 1) $
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map ((s *.*) . (each %~ fromIntegral)) [V2 x y, V2 (x + 1) y, V2 (x + 1) (y + 1), V2 x (y + 1)]
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debugDraw :: Configuration -> World -> Picture
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{-# INLINE debugDraw #-}
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debugDraw cfig w
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| Enable_debug `S.member` _debug_booleans cfig =
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pic
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<> setLayer FixedCoordLayer (toTopLeft cfig (translate (0.5 * halfWidth cfig) 0 $ drawList $ map text ts))
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| otherwise = mempty
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where
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pic = foldMap (debugDraw' cfig w) (_debug_booleans cfig)
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ts = map show (S.toList $ _debug_booleans cfig)
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debugDraw' :: Configuration -> World -> DebugBool -> Picture
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{-# INLINE debugDraw' #-}
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debugDraw' cfig w bl = case bl of
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Enable_debug -> mempty
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Noclip -> mempty
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Remove_LOS -> mempty
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Cull_more_lights -> mempty
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Close_shape_culling -> mempty
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Bound_box_screen -> mempty
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Show_ms_frame -> mempty
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View_boundaries -> viewBoundaries w
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Show_bound_box -> drawBoundingBox w
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Show_wall_search_rays -> drawWallSearchRays w
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Show_dda_test -> drawDDATest w
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Show_far_wall_detect -> drawFarWallDetect w
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Show_walls_near_point_cursor -> mempty
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Show_walls_near_segment -> mempty
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Show_walls_near_point_you -> drawWallsNearYou w
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Show_zone_near_point_cursor -> drawZoneNearPointCursor w
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Inspect_wall -> drawInspectWalls w
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Cr_awareness -> drawCreatureDisplayTexts w
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Show_sound -> fold $ M.map (soundPic cfig w) $ _playingSounds w
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Cr_status -> drawCrInfo cfig w
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Mouse_position -> drawMousePosition w
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Walls_info -> drawWlIDs w
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Pathing -> drawPathing cfig w
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Show_nodes_near_select -> undefined --drawNodesNearSelect w
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Show_path_between -> drawPathBetween w
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Collision_test -> mempty
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Circ_collision_test -> mempty
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Select_creature -> mempty
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drawCreatureDisplayTexts :: World -> Picture
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drawCreatureDisplayTexts w = foldMap (creatureDisplayText w) (w ^. cWorld . lWorld . creatures)
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drawPathBetween :: World -> Picture
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drawPathBetween w = concat $ do
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sp <- w ^. input . clickPos . at ButtonLeft
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ep <- w ^. input . clickPos . at ButtonRight
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let nodepos = (`getNodePos` w)
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nodelist = makePathBetween sp ep w
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return . setLayer DebugLayer $
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color rose (foldMap (arrowPath . mapMaybe nodepos) nodelist)
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<> foldMap (color green . arrow sp) (nodepos =<< walkableNodeNear w sp)
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<> foldMap (color cyan . flip arrow ep) (nodepos =<< walkableNodeNear w ep)
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<> foldMap (color orange . arrow sp) (pointTowardsImpulse sp ep w)
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drawWallsNearYou :: World -> Picture
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drawWallsNearYou w = concat $ do
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p <- w ^? cWorld . lWorld . creatures . ix 0 . crPos
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return $ setLayer DebugLayer $ foldMap f $ wlsNearPoint p w
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where
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f wl = color violet $ thickLine 3 [a, b]
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where
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(a, b) = _wlLine wl
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drawWallsNearCursor :: World -> Picture
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drawWallsNearCursor w =
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foldMap f $ wlsNearPoint (mouseWorldPos (_input w) (_wCam w)) w
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where
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f wl = setLayer DebugLayer (color rose $ thickLine 3 [a, b])
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<> drawCoord a w <> drawCoord b w
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where
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(a, b) = _wlLine wl
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drawInspectWalls :: World -> Picture
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drawInspectWalls w = concat $ do
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a <- w ^. input . clickPos . at ButtonLeft
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b <- w ^. input . heldPos . at ButtonLeft
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return $
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setLayer DebugLayer (color orange $ line [a, b])
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<> foldMap
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(drawInspectWall w)
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( filter (isJust . uncurry (intersectSegSeg a b) . _wlLine) $
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IM.elems $ w ^. cWorld . lWorld . walls
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)
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drawInspectWall :: World -> Wall -> Picture
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drawInspectWall w wl =
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setLayer DebugLayer $
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color rose (thickLine 3 [a, b])
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<> foldMap (drawDoorPaths w) (wl ^? wlStructure . wsDoor)
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where
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(a, b) = _wlLine wl
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drawDoorPaths :: World -> Int -> Picture
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drawDoorPaths w drid = concat $ do
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paths <- w ^? cWorld . lWorld . doors . ix drid . drObstructs
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return $ foldMap' (drawPathEdge . (^. penPathEdge)) paths
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drawPathEdge :: PathEdge -> Picture
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drawPathEdge pe =
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setLayer DebugLayer $
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multiArrow (_peStart pe) (_peEnd pe) green (S.map obstacleColor (_peObstacles pe))
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obstacleColor :: EdgeObstacle -> Color
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obstacleColor eo = case eo of
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WallObstacle -> cyan
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DoorObstacle -> red
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AutoDoorObstacle -> yellow
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BlockObstacle -> blue
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drawFarWallDetect :: World -> Picture
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drawFarWallDetect w =
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setLayer DebugLayer
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. color yellow
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. foldMap
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( \q ->
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line
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[ p
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, fst $ collidePoint p q $ filter wlIsOpaque $ wlsNearSeg p q w
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]
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)
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$ getViewpoints p (_cWorld w)
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where
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p = w ^. wCam . camViewFrom
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drawZoneNearPointCursor :: World -> Picture
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drawZoneNearPointCursor w =
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foldMap (drawZoneCol orange 50) ps
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where
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mwp = mouseWorldPos (w ^. input) (w ^. wCam)
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ps = [zoneOfPoint 50 mwp]
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drawDDATest :: World -> Picture
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drawDDATest w =
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foldMap (drawZoneCol orange 50) ps
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<> setLayer DebugLayer (color yellow (line [cvf, mwp]))
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where
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cvf = w ^. wCam . camViewFrom
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mwp = mouseWorldPos (w ^. input) (w ^. wCam)
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ps = zoneOfSeg 50 cvf mwp
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drawWallSearchRays :: World -> Picture
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drawWallSearchRays w = foldMap (f . fst) $ allVisibleWalls w
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where
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f p =
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setLayer DebugLayer $
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color yellow $
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uncurryV translate p (circle 5)
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<> line [w ^. wCam . camViewFrom, p]
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viewBoundaries :: World -> Picture
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viewBoundaries w =
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setLayer DebugLayer $
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color green (foldMap (polygonWire . _grBound) grs)
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<> color yellow (foldMap (\q -> line [p, q]) $ getViewpoints p (_cWorld w))
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where
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p = w ^. wCam . camViewFrom
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grs = filter (pointInOrOnPolygon p . _grBound) (_cwgGameRooms $ _cwGen $ _cWorld w)
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viewClipBounds :: Configuration -> World -> Picture
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viewClipBounds cfig w
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| _debug_view_clip_bounds cfig == AllRoomClipBoundaries =
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setLayer DebugLayer $ color green $ foldMap (polygonWire . _cpPoints) (_cwgRoomClipping $ _cwGen (_cWorld w))
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| _debug_view_clip_bounds cfig == IntersectingRoomClipBoundaries =
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setLayer DebugLayer $ f (_cwgRoomClipping $ _cwGen (_cWorld w))
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| otherwise = mempty
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where
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f (x : xs) = g x xs <> f xs
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f [] = mempty
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g x (y : ys)
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| convexPolysOverlap x y =
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color green (polygonWire $ _cpPoints x)
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<> color yellow (polygonWire $ _cpPoints y)
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<> g x ys
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| otherwise = g x ys
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g _ [] = mempty
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drawBoundingBox :: World -> Picture
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drawBoundingBox w = setLayer DebugLayer $ color green $ line $ (x : xs) ++ [x]
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where
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(x : xs) = w ^. wCam . camBoundBox
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soundPic :: Configuration -> World -> Sound -> Picture
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soundPic cfig w s = fixedSizePicClampArrow 50 50 thePic p cfig w
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where
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p = _soundPos s
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thePic =
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rotate (w ^. wCam . camRot)
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. scale theScale theScale
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. centerText
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. soundToOnomato
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$ _soundChunkID s
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theScale = 0.15 * f (_soundVolume s * 0.0001)
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f x = 1 - 0.5 * (1 - x)
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drawMousePosition :: World -> Picture
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drawMousePosition w =
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setLayer FixedCoordLayer
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. uncurryV translate (w ^. input . mousePos)
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. scale 0.1 0.1
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. text
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$ shortPoint2 mwp
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where
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mwp = mouseWorldPos (w ^. input) (w ^. wCam)
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drawCoord :: Point2 -> World -> Picture
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drawCoord p w =
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setLayer FixedCoordLayer
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. uncurryV translate (worldPosToScreen (w ^. wCam) p)
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. scale 0.1 0.1
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. text
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$ shortPoint2 p
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drawWlIDs :: World -> Picture
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drawWlIDs w = setLayer FixedCoordLayer $ foldMap f (w ^. cWorld . lWorld . walls)
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where
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f wl
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| dist (_crPos $ you w) (fst (_wlLine wl)) > 200 = mempty -- this should be improved with a better "on screen test"
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| otherwise =
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uncurryV translate p
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. scale 0.1 0.1
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. text
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$ show $ _wlID wl
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where
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p = worldPosToScreen (w ^. wCam) $ 0.5 *.* uncurry (+.+) (_wlLine wl)
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drawCrInfo :: Configuration -> World -> Picture
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drawCrInfo cfig w =
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setLayer FixedCoordLayer $
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renderInfoListsAt (2 * hw - 400) 0 cfig cam $
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mapMaybe crDisplayInfo $ IM.elems $ w ^. cWorld . lWorld . creatures
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where
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cam = w ^. wCam
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-- drawPathing :: Configuration -> World -> Picture
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-- drawPathing cfig w =
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-- setLayer DebugLayer $
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-- foldMap (edgeToPic (screenPolygon cfig (w ^. wCam)) . (^?! _3)) (FGL.labEdges gr)
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-- <> foldMap dispInc (graphToIncidence gr)
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-- where
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-- dispInc (p, n) = setDepth 2 . uncurryV translate p . scale 0.1 0.1 $ text $ show n
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-- gr = w ^. cWorld . pathGraph
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crDisplayInfo :: Creature -> Maybe (Point2, [String])
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crDisplayInfo cr
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| _crID cr == 0 = Nothing
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| crOnScreen =
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Just
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( _crPos cr
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, catMaybes
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-- [fmap show $ ap ^? crGoal
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[ fpreShow "crHP" $ cr ^? crHP
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, fpreShow "crStrategy" $ ap ^? apStrategy
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, fmap (("crPos....." ++) . shortShow) $ cr ^? crPos
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, fpreShow "cpVigilance" $ cr ^? crPerception . cpVigilance
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, -- , fmap show $ cr ^? crOldPos
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fpreShow "crAction" $ ap ^? apAction
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, fpreShow "crImpulse" $ ap ^? apImpulse
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]
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)
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| otherwise = Nothing
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where
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ap = _crActionPlan cr
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crOnScreen = pointIsOnScreen cfig cam $ _crPos cr
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fpreShow :: (Show a, Functor f) => String -> f a -> f String
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fpreShow str = fmap (((rightPad 7 '.' str ++ "...") ++) . show)
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hw = halfWidth cfig
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drawPathing :: Configuration -> World -> Picture
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drawPathing cfig w =
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setLayer DebugLayer $
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foldMap (edgeToPic (screenPolygon cfig (w ^. wCam)) . (^?! _3)) (FGL.labEdges gr)
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<> foldMap dispInc (graphToIncidence gr)
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where
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dispInc (p, n) = setDepth 2 . uncurryV translate p . scale 0.1 0.1 $ text $ show n
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gr = w ^. cWorld . pathGraph
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edgeToPic :: [Point2] -> PathEdge -> Picture
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edgeToPic poly pe
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| not (pointInPolygon sp poly) && not (pointInPolygon ep poly) = mempty
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| otherwise = drawPathEdge pe
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where
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sp = _peStart pe
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ep = _peEnd pe
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