Files
loop/shader/fadeCircle.vert
T

13 lines
246 B
GLSL

#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (location = 2) in float rad;
out vec4 vColor;
out float vRad;
void main()
{
gl_Position = vec4(position,1);
vColor = color;
vRad = rad;
}