Files
loop/src/Dodge/LevelGen/TriggerDoor.hs
T

209 lines
7.7 KiB
Haskell

{-# LANGUAGE BangPatterns #-}
module Dodge.LevelGen.TriggerDoor
where
import Dodge.Data
import Dodge.Base
import Dodge.SoundLogic
import Dodge.SoundLogic.Synonyms
import Dodge.LevelGen.Switch
import Dodge.LevelGen.Pathing
import Dodge.LevelGen.MoveDoor
import Picture
import Geometry
import qualified DoubleStack as DS
import qualified IntMapHelp as IM
import Data.List
import Data.Maybe
import Control.Lens
import Data.Graph.Inductive hiding ((&))
-- probably don't have to rebuild the entire graph, oh well
addButtonDoor :: Color -> Point2 -> Float -> Point2 -> Point2 -> World -> World
addButtonDoor c btp btr a b w = over buttons (IM.insert bid bt)
$ set pathPoints (foldr insertPoint IM.empty (labNodes newGraph))
$ set pathGraph newGraph
$ set pathGraph' newGraphPairs
$ putDoubleDoor c cond a b w
where
bid = IM.newKey $ _buttons w
cond w' = BtNoLabel == _btState (_buttons w' IM.! bid)
bt = (makeButton c eff) {_btPos = btp, _btRot = btr, _btID = bid}
(newGraphPairs,removedPairs) = partition (isNothing . uncurry (intersectSegSeg' a b))
$ _pathGraph' w
newGraph = pairsToGraph dist newGraphPairs
insertPoint pp@(_,(x,y)) = insertInZoneWith (floorHun x) (floorHun y) (++) [pp]
eff w' = over pathGraph' (removedPairs ++)
. over pathGraph (flip run_ $ insMapEdgesM $ map f removedPairs) $ w'
f (x,y) = (x,y,dist x y)
addSwitchDoor :: Color -> Point2 -> Float -> Point2 -> Point2 -> World -> World
addSwitchDoor c btp btr a b w = over buttons (IM.insert bid bt)
$ set pathPoints (foldr insertPoint IM.empty (labNodes newGraph))
$ set pathGraph newGraph
$ set pathGraph' newGraphPairs
$ putDoubleDoor c cond a b w
where
bid = IM.newKey $ _buttons w
cond w' = BtOn == _btState (_buttons w' IM.! bid)
bt = (makeSwitch c openDoor closeDoor) {_btPos = btp, _btRot = btr, _btID = bid}
(newGraphPairs,removedPairs) = partition (isNothing . uncurry (intersectSegSeg' a b))
$ _pathGraph' w
newGraph = pairsToGraph dist newGraphPairs
insertPoint pp@(_,(x,y)) = insertInZoneWith (floorHun x) (floorHun y) (++) [pp]
openDoor w' = over pathGraph' (removedPairs ++)
. over pathGraph (flip run_ $ insMapEdgesM $ map f removedPairs) $ w'
f (x,y) = (x,y,dist x y)
closeDoor w' = over pathGraph' (\\ removedPairs)
. over pathGraph (flip run_ $ delMapEdgesM removedPairs) $ w'
putDoor
:: Color
-> (World -> Bool)
-> [(Point2,Point2)] -- ^ Door positions, closed to open.
-- Bumped out up and down by 9, not widened
-> World
-> World
putDoor c cond pss = over walls triggerDoor
where
triggerDoor wls = IM.union wls $ IM.fromList $ zip is $ mkTriggerDoor c cond pss is
where
is = [IM.newKey wls..]
putDoubleDoor :: Color -> (World -> Bool) -> Point2 -> Point2 -> World -> World
putDoubleDoor c cond a b = over walls triggerDoubleDoor
where
triggerDoubleDoor wls = IM.union wls $ IM.fromList $ zip is $ mkTriggerDoubleDoor c cond a b is
where
is = [IM.newKey wls..]
mkTriggerDoor
:: Color
-> (World -> Bool) -- ^ Opening condition
-> [(Point2,Point2)] -- ^ List of wall position pairs, closed to open
-> [Int] -- ^ Wall ids
-> [Wall]
mkTriggerDoor c cond ppairs is = zipWith (triggerDoorPane c cond) is $
transpose $ map toPanePoints ppairs
toPanePoints :: (Point2,Point2) -> [(Point2,Point2)]
toPanePoints (x,y) =
[ (y +.+ perp, y -.- perp)
, (y -.- perp, x -.- perp)
, (x -.- perp, x +.+ perp)
, (x +.+ perp, y +.+ perp)
]
where
perp = 9 *.* errorNormalizeV 49 ( vNormal (x -.- y))
mkTriggerDoubleDoor :: Color -> (World -> Bool) -> Point2 -> Point2 -> [Int] -> [Wall]
mkTriggerDoubleDoor c cond pl pr xs = addSound $ zipWith3 (triggerDoorPaneLinear c cond)
xs
(leftDoor ++ rightDoor)
(map shiftLeft leftDoor ++ map shiftRight rightDoor)
where
leftDoor =
[ (pld +.+ perp,hwd)
, (hwd, hwu)
, (hwu, plu +.+ perp)
, (plu +.+ perp,pld +.+ perp)
]
rightDoor =
[ (pru -.- perp,hwu)
, (hwu, hwd)
, (hwd, prd -.- perp)
, (prd -.- perp,pru -.- perp)
]
shiftRight = h (+.+ (0.5 *.* (pr -.- pl)))
shiftLeft = h (+.+ (0.5 *.* (pl -.- pr)))
h func (x,y) = (func x,func y)
norm = 9 *.* errorNormalizeV 49 ( vNormal (pr -.- pl))
hw = 0.5 *.* (pl +.+ pr)
perp = 5 *.* normalizeV (pl -.- pr)
plu = pl +.+ norm
pld = pl -.- norm
pru = pr +.+ norm
prd = pr -.- norm
hwu = hw +.+ norm
hwd = hw -.- norm
addSound (x:ys) = f x : ys
addSound _ = error "When creating a trigger door, added a sound to nothing"
f wl = over doorMech g wl
g dm w
| dist wp pld > 2 && dist wp hwd > 2
= soundFrom (WallSound (head xs)) (fromIntegral doorSound) 1 0 $ dm w
| otherwise = dm w
where
wp = snd $ _wlLine (_walls w IM.! head xs)
triggerDoorPaneLinear
:: Color
-> (World -> Bool) -- ^ Opening condition
-> Int -- ^ Wall id
-> (Point2,Point2) -- ^ Closed position
-> (Point2,Point2) -- ^ Open position
-> Wall
triggerDoorPaneLinear c cond n closedPos openPos = Door
{ _wlLine = closedPos
, _wlID = n
, _doorMech = dm
, _wlColor = c
, _wlSeen = False
, _wlIsSeeThrough = False
, _doorPathable = False
, _drPositions = DS.singleton closedPos
}
where
a = fst closedPos
b = snd closedPos
dm w | cond w = flip (foldr changeZonedWall) zoneps
$ over walls (IM.adjust openDoor n) w -- . wlLine . ix 0) (mvPointToward a')
| otherwise = flip (foldr changeZonedWall') zoneps
$ over walls (IM.adjust closeDoor n) w -- . wlLine . ix 0) (mvPointToward a)
zoneps | dist a b <= 2 * zoneSize = [zoneOfPoint $ pHalf a b]
| otherwise = map zoneOfPoint $ divideLine (2*zoneSize) a b
openDoor = moveDoorToward openPos
closeDoor = moveDoorToward closedPos
changeZonedWall (!x,!y)
= over wallsZone $ adjustIMZone openDoor x y n
changeZonedWall' (!x,!y)
= over wallsZone $ adjustIMZone closeDoor x y n
{- |
Zoning might be an issue here.
It is necessary in the current version, but I am not sure of its behaviour. -}
triggerDoorPane
:: Color
-> (World -> Bool) -- ^ Opening condition
-> Int -- ^ Wall id
-> [(Point2,Point2)] -- ^ List of positions: closed to open
-> Wall
triggerDoorPane c cond n poss = Door
{ _wlLine = head poss
, _wlID = n
, _doorMech = dm
, _wlColor = c
, _wlSeen = False
, _wlIsSeeThrough = False
, _doorPathable = False
, _drPositions = DS.fromListL poss
}
where
dm w | cond w = flip (foldr changeZonedWall) allZoneps
$ over walls (IM.adjust openDoor n) w -- . wlLine . ix 0) (mvPointToward a')
| otherwise = flip (foldr changeZonedWall') allZoneps
$ over walls (IM.adjust closeDoor n) w -- . wlLine . ix 0) (mvPointToward a)
openDoor = updatePos . (drPositions %~ DS.pushL)
closeDoor = updatePos . (drPositions %~ DS.pushR)
updatePos :: Wall -> Wall
updatePos d = d & wlLine %~ maybe id const (DS.head <$> (d ^? drPositions))
changeZonedWall (!x,!y)
= over wallsZone $ adjustIMZone openDoor x y n
changeZonedWall' (!x,!y)
= over wallsZone $ adjustIMZone closeDoor x y n
allZoneps = nub $ concatMap zoneps poss
zoneps (a,b)
| dist a b <= 2 * zoneSize = [zoneOfPoint $ pHalf a b]
| otherwise = map zoneOfPoint $ divideLine (2*zoneSize) a b