Files
loop/src/Dodge/Event.hs
T
2021-07-30 01:36:48 +02:00

137 lines
5.0 KiB
Haskell

{- |
Module : Dodge.Event
Description : Direct event handling
Deals with direct events.
This includes individual key or mouse presses, but /not/ continuous held down input.
We cannot handle multiple keys held down at once here,
(eg left mouse button + right mouse button)
because these are separate events.
Instead we store the events in a set, and deal with the combinations in
"Dodge.Update".
-}
module Dodge.Event
( handleEvent
) where
import Dodge.Event.Keyboard
--import Dodge.Event.Menu
import Dodge.Data
import Dodge.Base
import Dodge.Base.Window
--import Dodge.Creature.Action
import Dodge.SoundLogic
import Dodge.Inventory
import Dodge.Config.Data
--import Geometry
import Preload.Update
import qualified IntMapHelp as IM
import Control.Lens
import Data.Maybe
--import Data.Char
--import Data.List
--import Data.Function (on)
import qualified Data.Set as S
import SDL
handleEvent :: World -> Event -> Maybe World
handleEvent = flip handleEvent'
handleEvent' :: Event -> World -> Maybe World
handleEvent' e = case eventPayload e of
KeyboardEvent kev -> handleKeyboardEvent kev
MouseMotionEvent mmev -> handleMouseMotionEvent mmev
MouseButtonEvent mbev -> handleMouseButtonEvent mbev
MouseWheelEvent mwev -> handleMouseWheelEvent mwev
WindowSizeChangedEvent sev -> handleResizeEvent sev
_ -> Just
handleMouseMotionEvent :: MouseMotionEventData -> World -> Maybe World
handleMouseMotionEvent mmev w = Just $ w & mousePos .~ V2
(fromIntegral x - 0.5*getWindowX w)
(0.5*getWindowY w - fromIntegral y)
where
P (V2 x y) = mouseMotionEventPos mmev
handleMouseButtonEvent :: MouseButtonEventData -> World -> Maybe World
handleMouseButtonEvent mbev w = case mouseButtonEventMotion mbev of
Released -> Just $ over mouseButtons (S.delete but) w
Pressed -> handlePressedMouseButton but $ over mouseButtons (S.insert but) w
where
but = mouseButtonEventButton mbev
{- | Resets the world window size, and resizes the fbo that gets the light map drawn into it. -}
handleResizeEvent :: WindowSizeChangedEventData -> World -> Maybe World
handleResizeEvent sev w = Just
. set (config . windowX) (fromIntegral x)
. set (config . windowY) (fromIntegral y)
$ over sideEffects ( sizeFBOs (x `div` divRes) (y `div` divRes) x y : )
w
where
x = fromIntegral x'
y = fromIntegral y'
V2 x' y' = windowSizeChangedEventSize sev
divRes = w ^. config . shadow_resolution
handlePressedMouseButton :: MouseButton -> World -> Maybe World
handlePressedMouseButton but w
| but == ButtonMiddle || _carteDisplay w
= Just $ w & clickMousePos .~ _mousePos w
| otherwise = Just w
handleMouseWheelEvent :: MouseWheelEventData -> World -> Maybe World
handleMouseWheelEvent mwev w = case _menuLayers w of
[] -> case mouseWheelEventPos mwev of
V2 _ y -> Just $ wheelEvent (fromIntegral y) w
_ -> Just w
wheelEvent :: Float -> World -> World
wheelEvent y w = case (_carteDisplay w, _inventoryMode w) of
(True, _)
| rbDown -> w & carteZoom %~ min 0.75 . max 0.05 . ((1+y*0.1) * )
| otherwise -> w & selLocation %~ (`mod` numLocs) . (+ yi)
(_, TopInventory)
| rbDown -> fromMaybe (closeObjScrollDir y w) $ (yourItem w ^? itScroll)
<*> pure y
<*> pure (you w)
<*> pure w
| lbDown -> w & cameraZoom +~ y
| invKeyDown -> swapInvDir yi $ dirInvPos yi w
| otherwise -> dirInvPos yi w
(_, TweakInventory)
| invKeyDown && rbDown -> w & moveYourAmmoSel yi
| invKeyDown -> dirInvPos yi w
| rbDown -> w & moveYourAmmoParam yi
| otherwise -> w & moveYourAmmoSel yi
(_, _) -> w
where
yi = round $ signum y
numLocs = (fst . IM.findMax $ _seenLocations w) + 1
rbDown = ButtonRight `S.member` _mouseButtons w
lbDown = ButtonLeft `S.member` _mouseButtons w
invKeyDown = ScancodeCapsLock `S.member` _keys w
moveYourAmmoSel :: Int -> World -> World
moveYourAmmoSel i w = case yourItem w ^? wpAmmo . amPjParams of
Just l -> w & creatures . ix (_yourID w) . crInv . ix (_crInvSel (you w))
. wpAmmo . amParamSel %~ (`mod` length l) . subtract i
_ -> w
moveYourAmmoParam :: Int -> World -> World
moveYourAmmoParam i w = case yourItem w ^? wpAmmo . amPjParams . ix paramid . pjMaxParam of
Just n -> w & creatures . ix (_yourID w) . crInv . ix (_crInvSel (you w))
. wpAmmo . amPjParams . ix paramid . pjIntParam %~ (`mod` n) . (+ i)
_ -> w
where
paramid = _amParamSel $ _wpAmmo $ yourItem w
swapInvDir :: Int -> World -> World
swapInvDir k w = w & creatures . ix (_yourID w) . crInv %~ IM.swapKeys (i `mod` n) ((i + k) `mod` n)
where
i = _crInvSel $ you w
n = length $ IM.keys $ _crInv $ _creatures w IM.! _yourID w
dirInvPos :: Int -> World -> World
dirInvPos i w = stopSoundFrom (CrReloadSound 0) $ w
& creatures . ix (_yourID w) . crInvSel %~ (`mod` n) . subtract i
where
n = length $ IM.keys $ _crInv $ _creatures w IM.! _yourID w