Files
loop/shader/arc.vert
T

20 lines
393 B
GLSL

#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (location = 2) in vec4 saEaRadWdth;
out vec4 vColor;
out vec4 vparams;
uniform vec2 winSize;
uniform float zoom;
uniform vec2 translation;
uniform float rotation;
void main()
{
gl_Position = vec4(position,1);
//gl_Position = vec4(0,0,0,1);
vColor = color;
vparams = saEaRadWdth;
}